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1 +# This .gitignore file should be placed at the root of your Unity project directory
2 +#
3 +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 +#
5 +/[Ll]ibrary/
6 +/[Tt]emp/
7 +/[Oo]bj/
8 +/[Bb]uild/
9 +/[Bb]uilds/
10 +/[Ll]ogs/
11 +/[Uu]ser[Ss]ettings/
12 +
13 +# MemoryCaptures can get excessive in size.
14 +# They also could contain extremely sensitive data
15 +/[Mm]emoryCaptures/
16 +
17 +# Asset meta data should only be ignored when the corresponding asset is also ignored
18 +!/[Aa]ssets/**/*.meta
19 +
20 +# Uncomment this line if you wish to ignore the asset store tools plugin
21 +# /[Aa]ssets/AssetStoreTools*
22 +
23 +# Autogenerated Jetbrains Rider plugin
24 +/[Aa]ssets/Plugins/Editor/JetBrains*
25 +
26 +# Visual Studio cache directory
27 +.vs/
28 +
29 +# Gradle cache directory
30 +.gradle/
31 +
32 +# Autogenerated VS/MD/Consulo solution and project files
33 +ExportedObj/
34 +.consulo/
35 +*.csproj
36 +*.unityproj
37 +*.sln
38 +*.suo
39 +*.tmp
40 +*.user
41 +*.userprefs
42 +*.pidb
43 +*.booproj
44 +*.svd
45 +*.pdb
46 +*.mdb
47 +*.opendb
48 +*.VC.db
49 +
50 +# Unity3D generated meta files
51 +*.pidb.meta
52 +*.pdb.meta
53 +*.mdb.meta
54 +
55 +# Unity3D generated file on crash reports
56 +sysinfo.txt
57 +
58 +# Builds
59 +*.apk
60 +*.unitypackage
61 +
62 +# Crashlytics generated file
63 +crashlytics-build.properties
64 +
65 +# Packed Addressables
66 +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
67 +
68 +# Temporary auto-generated Android Assets
69 +/[Aa]ssets/[Ss]treamingAssets/aa.meta
70 +/[Aa]ssets/[Ss]treamingAssets/aa/*
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2 +%TAG !u! tag:unity3d.com,2011:
3 +--- !u!21 &2100000
4 +Material:
5 + serializedVersion: 6
6 + m_ObjectHideFlags: 0
7 + m_CorrespondingSourceObject: {fileID: 0}
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9 + m_PrefabAsset: {fileID: 0}
10 + m_Name: BoneMaterial
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29 + - _Color: {r: 1, g: 1, b: 1, a: 1}
30 + - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
1 +using UnityEngine;
2 +using System.Collections;
3 +using Windows.Kinect;
4 +
5 +public class BodySourceManager : MonoBehaviour
6 +{
7 + private KinectSensor _Sensor;
8 + private BodyFrameReader _Reader;
9 + private Body[] _Data = null;
10 +
11 + public Body[] GetData()
12 + {
13 + return _Data;
14 + }
15 +
16 +
17 + void Start ()
18 + {
19 + _Sensor = KinectSensor.GetDefault();
20 +
21 + if (_Sensor != null)
22 + {
23 + _Reader = _Sensor.BodyFrameSource.OpenReader();
24 +
25 + if (!_Sensor.IsOpen)
26 + {
27 + _Sensor.Open();
28 + }
29 + }
30 + }
31 +
32 + void Update ()
33 + {
34 + if (_Reader != null)
35 + {
36 + var frame = _Reader.AcquireLatestFrame();
37 + if (frame != null)
38 + {
39 + if (_Data == null)
40 + {
41 + _Data = new Body[_Sensor.BodyFrameSource.BodyCount];
42 + }
43 +
44 + frame.GetAndRefreshBodyData(_Data);
45 +
46 + frame.Dispose();
47 + frame = null;
48 + }
49 + }
50 + }
51 +
52 + void OnApplicationQuit()
53 + {
54 + if (_Reader != null)
55 + {
56 + _Reader.Dispose();
57 + _Reader = null;
58 + }
59 +
60 + if (_Sensor != null)
61 + {
62 + if (_Sensor.IsOpen)
63 + {
64 + _Sensor.Close();
65 + }
66 +
67 + _Sensor = null;
68 + }
69 + }
70 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using System.Collections.Generic;
4 +using Kinect = Windows.Kinect;
5 +
6 +public class BodySourceView : MonoBehaviour
7 +{
8 + public Material BoneMaterial;
9 + public GameObject BodySourceManager;
10 +
11 + private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
12 + private BodySourceManager _BodyManager;
13 +
14 + private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
15 + {
16 + { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
17 + { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
18 + { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
19 + { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
20 +
21 + { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
22 + { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
23 + { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
24 + { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
25 +
26 + { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
27 + { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
28 + { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
29 + { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
30 + { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
31 + { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
32 +
33 + { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
34 + { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
35 + { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
36 + { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
37 + { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
38 + { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
39 +
40 + { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
41 + { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
42 + { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
43 + { Kinect.JointType.Neck, Kinect.JointType.Head },
44 + };
45 +
46 + void Update ()
47 + {
48 + if (BodySourceManager == null)
49 + {
50 + return;
51 + }
52 +
53 + _BodyManager = BodySourceManager.GetComponent<BodySourceManager>();
54 + if (_BodyManager == null)
55 + {
56 + return;
57 + }
58 +
59 + Kinect.Body[] data = _BodyManager.GetData();
60 + if (data == null)
61 + {
62 + return;
63 + }
64 +
65 + List<ulong> trackedIds = new List<ulong>();
66 + foreach(var body in data)
67 + {
68 + if (body == null)
69 + {
70 + continue;
71 + }
72 +
73 + if(body.IsTracked)
74 + {
75 + trackedIds.Add (body.TrackingId);
76 + }
77 + }
78 +
79 + List<ulong> knownIds = new List<ulong>(_Bodies.Keys);
80 +
81 + // First delete untracked bodies
82 + foreach(ulong trackingId in knownIds)
83 + {
84 + if(!trackedIds.Contains(trackingId))
85 + {
86 + Destroy(_Bodies[trackingId]);
87 + _Bodies.Remove(trackingId);
88 + }
89 + }
90 +
91 + foreach(var body in data)
92 + {
93 + if (body == null)
94 + {
95 + continue;
96 + }
97 +
98 + if(body.IsTracked)
99 + {
100 + if(!_Bodies.ContainsKey(body.TrackingId))
101 + {
102 + _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId);
103 +
104 + }
105 + RefreshBodyObject(body, _Bodies[body.TrackingId]);
106 + }
107 + }
108 + }
109 +
110 + private GameObject CreateBodyObject(ulong id)
111 + {
112 + GameObject body = new GameObject("Body:" + id);
113 +
114 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
115 + {
116 + GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
117 +
118 + LineRenderer lr = jointObj.AddComponent<LineRenderer>();
119 + lr.SetVertexCount(2);
120 + lr.material = BoneMaterial;
121 + lr.SetWidth(0.05f, 0.05f);
122 +
123 + jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
124 + jointObj.name = jt.ToString();
125 + jointObj.transform.parent = body.transform;
126 + }
127 +
128 + return body;
129 + }
130 +
131 + private void RefreshBodyObject(Kinect.Body body, GameObject bodyObject)
132 + {
133 +
134 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
135 + {
136 + Kinect.Joint sourceJoint = body.Joints[jt];
137 + Debug.Log(body.Joints[jt].JointType);
138 + Debug.Log(sourceJoint.Position.X * 10);
139 + Debug.Log(sourceJoint.Position.Y * 10);
140 + Debug.Log(sourceJoint.Position.Z * 10);
141 + Kinect.Joint? targetJoint = null;
142 +
143 + if(_BoneMap.ContainsKey(jt))
144 + {
145 + targetJoint = body.Joints[_BoneMap[jt]];
146 + }
147 + Transform jointObj = bodyObject.transform.Find(jt.ToString());
148 + jointObj.localPosition = GetVector3FromJoint(sourceJoint);
149 +
150 + LineRenderer lr = jointObj.GetComponent<LineRenderer>();
151 + if(targetJoint.HasValue)
152 + {
153 + lr.SetPosition(0, jointObj.localPosition);
154 + lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value));
155 + lr.SetColors(GetColorForState (sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState));
156 + }
157 + else
158 + {
159 + lr.enabled = false;
160 + }
161 + }
162 + }
163 +
164 + private static Color GetColorForState(Kinect.TrackingState state)
165 + {
166 + switch (state)
167 + {
168 + case Kinect.TrackingState.Tracked:
169 + return Color.green;
170 +
171 + case Kinect.TrackingState.Inferred:
172 + return Color.red;
173 +
174 + default:
175 + return Color.black;
176 + }
177 + }
178 +
179 + private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
180 + {
181 + return new Vector3(joint.Position.X * 10, joint.Position.Y * 10, joint.Position.Z * 10);
182 + }
183 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using Windows.Kinect;
4 +
5 +public class ColorSourceManager : MonoBehaviour
6 +{
7 + public int ColorWidth { get; private set; }
8 + public int ColorHeight { get; private set; }
9 +
10 + private KinectSensor _Sensor;
11 + private ColorFrameReader _Reader;
12 + private Texture2D _Texture;
13 + private byte[] _Data;
14 +
15 + public Texture2D GetColorTexture()
16 + {
17 + return _Texture;
18 + }
19 +
20 + void Start()
21 + {
22 + _Sensor = KinectSensor.GetDefault();
23 +
24 + if (_Sensor != null)
25 + {
26 + _Reader = _Sensor.ColorFrameSource.OpenReader();
27 +
28 + var frameDesc = _Sensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba);
29 + ColorWidth = frameDesc.Width;
30 + ColorHeight = frameDesc.Height;
31 +
32 + _Texture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.RGBA32, false);
33 + _Data = new byte[frameDesc.BytesPerPixel * frameDesc.LengthInPixels];
34 +
35 + if (!_Sensor.IsOpen)
36 + {
37 + _Sensor.Open();
38 + }
39 + }
40 + }
41 +
42 + void Update ()
43 + {
44 + if (_Reader != null)
45 + {
46 + var frame = _Reader.AcquireLatestFrame();
47 +
48 + if (frame != null)
49 + {
50 + frame.CopyConvertedFrameDataToArray(_Data, ColorImageFormat.Rgba);
51 + _Texture.LoadRawTextureData(_Data);
52 + _Texture.Apply();
53 +
54 + frame.Dispose();
55 + frame = null;
56 + }
57 + }
58 + }
59 +
60 + void OnApplicationQuit()
61 + {
62 + if (_Reader != null)
63 + {
64 + _Reader.Dispose();
65 + _Reader = null;
66 + }
67 +
68 + if (_Sensor != null)
69 + {
70 + if (_Sensor.IsOpen)
71 + {
72 + _Sensor.Close();
73 + }
74 +
75 + _Sensor = null;
76 + }
77 + }
78 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using Windows.Kinect;
4 +
5 +public class ColorSourceView : MonoBehaviour
6 +{
7 + public GameObject ColorSourceManager;
8 + private ColorSourceManager _ColorManager;
9 +
10 + void Start ()
11 + {
12 + gameObject.GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(-1, 1));
13 + }
14 +
15 + void Update()
16 + {
17 + if (ColorSourceManager == null)
18 + {
19 + return;
20 + }
21 +
22 + _ColorManager = ColorSourceManager.GetComponent<ColorSourceManager>();
23 + if (_ColorManager == null)
24 + {
25 + return;
26 + }
27 +
28 + gameObject.GetComponent<Renderer>().material.mainTexture = _ColorManager.GetColorTexture();
29 + }
30 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using Windows.Kinect;
4 +
5 +public class DepthSourceManager : MonoBehaviour
6 +{
7 + private KinectSensor _Sensor;
8 + private DepthFrameReader _Reader;
9 + private ushort[] _Data;
10 +
11 + public ushort[] GetData()
12 + {
13 + return _Data;
14 + }
15 +
16 + void Start ()
17 + {
18 + _Sensor = KinectSensor.GetDefault();
19 +
20 + if (_Sensor != null)
21 + {
22 + _Reader = _Sensor.DepthFrameSource.OpenReader();
23 + _Data = new ushort[_Sensor.DepthFrameSource.FrameDescription.LengthInPixels];
24 + }
25 + }
26 +
27 + void Update ()
28 + {
29 + if (_Reader != null)
30 + {
31 + var frame = _Reader.AcquireLatestFrame();
32 + if (frame != null)
33 + {
34 + frame.CopyFrameDataToArray(_Data);
35 + frame.Dispose();
36 + frame = null;
37 + }
38 + }
39 + }
40 +
41 + void OnApplicationQuit()
42 + {
43 + if (_Reader != null)
44 + {
45 + _Reader.Dispose();
46 + _Reader = null;
47 + }
48 +
49 + if (_Sensor != null)
50 + {
51 + if (_Sensor.IsOpen)
52 + {
53 + _Sensor.Close();
54 + }
55 +
56 + _Sensor = null;
57 + }
58 + }
59 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using Windows.Kinect;
4 +
5 +public enum DepthViewMode
6 +{
7 + SeparateSourceReaders,
8 + MultiSourceReader,
9 +}
10 +
11 +public class DepthSourceView : MonoBehaviour
12 +{
13 + public DepthViewMode ViewMode = DepthViewMode.SeparateSourceReaders;
14 +
15 + public GameObject ColorSourceManager;
16 + public GameObject DepthSourceManager;
17 + public GameObject MultiSourceManager;
18 +
19 + private KinectSensor _Sensor;
20 + private CoordinateMapper _Mapper;
21 + private Mesh _Mesh;
22 + private Vector3[] _Vertices;
23 + private Vector2[] _UV;
24 + private int[] _Triangles;
25 +
26 + // Only works at 4 right now
27 + private const int _DownsampleSize = 4;
28 + private const double _DepthScale = 0.1f;
29 + private const int _Speed = 50;
30 +
31 + private MultiSourceManager _MultiManager;
32 + private ColorSourceManager _ColorManager;
33 + private DepthSourceManager _DepthManager;
34 +
35 + void Start()
36 + {
37 + _Sensor = KinectSensor.GetDefault();
38 + if (_Sensor != null)
39 + {
40 + _Mapper = _Sensor.CoordinateMapper;
41 + var frameDesc = _Sensor.DepthFrameSource.FrameDescription;
42 +
43 + // Downsample to lower resolution
44 + CreateMesh(frameDesc.Width / _DownsampleSize, frameDesc.Height / _DownsampleSize);
45 +
46 + if (!_Sensor.IsOpen)
47 + {
48 + _Sensor.Open();
49 + }
50 + }
51 + }
52 +
53 + void CreateMesh(int width, int height)
54 + {
55 + _Mesh = new Mesh();
56 + GetComponent<MeshFilter>().mesh = _Mesh;
57 +
58 + _Vertices = new Vector3[width * height];
59 + _UV = new Vector2[width * height];
60 + _Triangles = new int[6 * ((width - 1) * (height - 1))];
61 +
62 + int triangleIndex = 0;
63 + for (int y = 0; y < height; y++)
64 + {
65 + for (int x = 0; x < width; x++)
66 + {
67 + int index = (y * width) + x;
68 +
69 + _Vertices[index] = new Vector3(x, -y, 0);
70 + _UV[index] = new Vector2(((float)x / (float)width), ((float)y / (float)height));
71 +
72 + // Skip the last row/col
73 + if (x != (width - 1) && y != (height - 1))
74 + {
75 + int topLeft = index;
76 + int topRight = topLeft + 1;
77 + int bottomLeft = topLeft + width;
78 + int bottomRight = bottomLeft + 1;
79 +
80 + _Triangles[triangleIndex++] = topLeft;
81 + _Triangles[triangleIndex++] = topRight;
82 + _Triangles[triangleIndex++] = bottomLeft;
83 + _Triangles[triangleIndex++] = bottomLeft;
84 + _Triangles[triangleIndex++] = topRight;
85 + _Triangles[triangleIndex++] = bottomRight;
86 + }
87 + }
88 + }
89 +
90 + _Mesh.vertices = _Vertices;
91 + _Mesh.uv = _UV;
92 + _Mesh.triangles = _Triangles;
93 + _Mesh.RecalculateNormals();
94 + }
95 +
96 + void OnGUI()
97 + {
98 + GUI.BeginGroup(new Rect(0, 0, Screen.width, Screen.height));
99 + GUI.TextField(new Rect(Screen.width - 250 , 10, 250, 20), "DepthMode: " + ViewMode.ToString());
100 + GUI.EndGroup();
101 + }
102 +
103 + void Update()
104 + {
105 + if (_Sensor == null)
106 + {
107 + return;
108 + }
109 +
110 + if (Input.GetButtonDown("Fire1"))
111 + {
112 + if(ViewMode == DepthViewMode.MultiSourceReader)
113 + {
114 + ViewMode = DepthViewMode.SeparateSourceReaders;
115 + }
116 + else
117 + {
118 + ViewMode = DepthViewMode.MultiSourceReader;
119 + }
120 + }
121 +
122 + float yVal = Input.GetAxis("Horizontal");
123 + float xVal = -Input.GetAxis("Vertical");
124 +
125 + transform.Rotate(
126 + (xVal * Time.deltaTime * _Speed),
127 + (yVal * Time.deltaTime * _Speed),
128 + 0,
129 + Space.Self);
130 +
131 + if (ViewMode == DepthViewMode.SeparateSourceReaders)
132 + {
133 + if (ColorSourceManager == null)
134 + {
135 + return;
136 + }
137 +
138 + _ColorManager = ColorSourceManager.GetComponent<ColorSourceManager>();
139 + if (_ColorManager == null)
140 + {
141 + return;
142 + }
143 +
144 + if (DepthSourceManager == null)
145 + {
146 + return;
147 + }
148 +
149 + _DepthManager = DepthSourceManager.GetComponent<DepthSourceManager>();
150 + if (_DepthManager == null)
151 + {
152 + return;
153 + }
154 +
155 + gameObject.GetComponent<Renderer>().material.mainTexture = _ColorManager.GetColorTexture();
156 + RefreshData(_DepthManager.GetData(),
157 + _ColorManager.ColorWidth,
158 + _ColorManager.ColorHeight);
159 + }
160 + else
161 + {
162 + if (MultiSourceManager == null)
163 + {
164 + return;
165 + }
166 +
167 + _MultiManager = MultiSourceManager.GetComponent<MultiSourceManager>();
168 + if (_MultiManager == null)
169 + {
170 + return;
171 + }
172 +
173 + gameObject.GetComponent<Renderer>().material.mainTexture = _MultiManager.GetColorTexture();
174 +
175 + RefreshData(_MultiManager.GetDepthData(),
176 + _MultiManager.ColorWidth,
177 + _MultiManager.ColorHeight);
178 + }
179 + }
180 +
181 + private void RefreshData(ushort[] depthData, int colorWidth, int colorHeight)
182 + {
183 + var frameDesc = _Sensor.DepthFrameSource.FrameDescription;
184 +
185 + ColorSpacePoint[] colorSpace = new ColorSpacePoint[depthData.Length];
186 + _Mapper.MapDepthFrameToColorSpace(depthData, colorSpace);
187 +
188 + for (int y = 0; y < frameDesc.Height; y += _DownsampleSize)
189 + {
190 + for (int x = 0; x < frameDesc.Width; x += _DownsampleSize)
191 + {
192 + int indexX = x / _DownsampleSize;
193 + int indexY = y / _DownsampleSize;
194 + int smallIndex = (indexY * (frameDesc.Width / _DownsampleSize)) + indexX;
195 +
196 + double avg = GetAvg(depthData, x, y, frameDesc.Width, frameDesc.Height);
197 +
198 + avg = avg * _DepthScale;
199 +
200 + _Vertices[smallIndex].z = (float)avg;
201 +
202 + // Update UV mapping with CDRP
203 + var colorSpacePoint = colorSpace[(y * frameDesc.Width) + x];
204 + _UV[smallIndex] = new Vector2(colorSpacePoint.X / colorWidth, colorSpacePoint.Y / colorHeight);
205 + }
206 + }
207 +
208 + _Mesh.vertices = _Vertices;
209 + _Mesh.uv = _UV;
210 + _Mesh.triangles = _Triangles;
211 + _Mesh.RecalculateNormals();
212 + }
213 +
214 + private double GetAvg(ushort[] depthData, int x, int y, int width, int height)
215 + {
216 + double sum = 0.0;
217 +
218 + for (int y1 = y; y1 < y + 4; y1++)
219 + {
220 + for (int x1 = x; x1 < x + 4; x1++)
221 + {
222 + int fullIndex = (y1 * width) + x1;
223 +
224 + if (depthData[fullIndex] == 0)
225 + sum += 4500;
226 + else
227 + sum += depthData[fullIndex];
228 +
229 + }
230 + }
231 +
232 + return sum / 16;
233 + }
234 +
235 + void OnApplicationQuit()
236 + {
237 + if (_Mapper != null)
238 + {
239 + _Mapper = null;
240 + }
241 +
242 + if (_Sensor != null)
243 + {
244 + if (_Sensor.IsOpen)
245 + {
246 + _Sensor.Close();
247 + }
248 +
249 + _Sensor = null;
250 + }
251 + }
252 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +
4 +public class DisableOnStart : MonoBehaviour {
5 +
6 + // Use this for initialization
7 + void Start ()
8 + {
9 + gameObject.SetActive (false);
10 + }
11 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using Windows.Kinect;
4 +
5 +public class InfraredSourceManager : MonoBehaviour
6 +{
7 + private KinectSensor _Sensor;
8 + private InfraredFrameReader _Reader;
9 + private ushort[] _Data;
10 + private byte[] _RawData;
11 +
12 + // I'm not sure this makes sense for the Kinect APIs
13 + // Instead, this logic should be in the VIEW
14 + private Texture2D _Texture;
15 +
16 + public Texture2D GetInfraredTexture()
17 + {
18 + return _Texture;
19 + }
20 +
21 + void Start()
22 + {
23 + _Sensor = KinectSensor.GetDefault();
24 + if (_Sensor != null)
25 + {
26 + _Reader = _Sensor.InfraredFrameSource.OpenReader();
27 + var frameDesc = _Sensor.InfraredFrameSource.FrameDescription;
28 + _Data = new ushort[frameDesc.LengthInPixels];
29 + _RawData = new byte[frameDesc.LengthInPixels * 4];
30 + _Texture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.BGRA32, false);
31 +
32 + if (!_Sensor.IsOpen)
33 + {
34 + _Sensor.Open();
35 + }
36 + }
37 + }
38 +
39 + void Update ()
40 + {
41 + if (_Reader != null)
42 + {
43 + var frame = _Reader.AcquireLatestFrame();
44 + if (frame != null)
45 + {
46 + frame.CopyFrameDataToArray(_Data);
47 +
48 + int index = 0;
49 + foreach(var ir in _Data)
50 + {
51 + byte intensity = (byte)(ir >> 8);
52 + _RawData[index++] = intensity;
53 + _RawData[index++] = intensity;
54 + _RawData[index++] = intensity;
55 + _RawData[index++] = 255; // Alpha
56 + }
57 +
58 + _Texture.LoadRawTextureData(_RawData);
59 + _Texture.Apply();
60 +
61 + frame.Dispose();
62 + frame = null;
63 + }
64 + }
65 + }
66 +
67 + void OnApplicationQuit()
68 + {
69 + if (_Reader != null)
70 + {
71 + _Reader.Dispose();
72 + _Reader = null;
73 + }
74 +
75 + if (_Sensor != null)
76 + {
77 + if (_Sensor.IsOpen)
78 + {
79 + _Sensor.Close();
80 + }
81 +
82 + _Sensor = null;
83 + }
84 + }
85 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +
4 +public class InfraredSourceView : MonoBehaviour
5 +{
6 + public GameObject InfraredSourceManager;
7 + private InfraredSourceManager _InfraredManager;
8 +
9 + void Start ()
10 + {
11 + gameObject.GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(-1, 1));
12 + }
13 +
14 + void Update()
15 + {
16 + if (InfraredSourceManager == null)
17 + {
18 + return;
19 + }
20 +
21 + _InfraredManager = InfraredSourceManager.GetComponent<InfraredSourceManager>();
22 + if (_InfraredManager == null)
23 + {
24 + return;
25 + }
26 +
27 + gameObject.GetComponent<Renderer>().material.mainTexture = _InfraredManager.GetInfraredTexture();
28 + }
29 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using Windows.Kinect;
4 +
5 +public class MultiSourceManager : MonoBehaviour {
6 + public int ColorWidth { get; private set; }
7 + public int ColorHeight { get; private set; }
8 +
9 + private KinectSensor _Sensor;
10 + private MultiSourceFrameReader _Reader;
11 + private Texture2D _ColorTexture;
12 + private ushort[] _DepthData;
13 + private byte[] _ColorData;
14 +
15 + public Texture2D GetColorTexture()
16 + {
17 + return _ColorTexture;
18 + }
19 +
20 + public ushort[] GetDepthData()
21 + {
22 + return _DepthData;
23 + }
24 +
25 + void Start ()
26 + {
27 + _Sensor = KinectSensor.GetDefault();
28 +
29 + if (_Sensor != null)
30 + {
31 + _Reader = _Sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth);
32 +
33 + var colorFrameDesc = _Sensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba);
34 + ColorWidth = colorFrameDesc.Width;
35 + ColorHeight = colorFrameDesc.Height;
36 +
37 + _ColorTexture = new Texture2D(colorFrameDesc.Width, colorFrameDesc.Height, TextureFormat.RGBA32, false);
38 + _ColorData = new byte[colorFrameDesc.BytesPerPixel * colorFrameDesc.LengthInPixels];
39 +
40 + var depthFrameDesc = _Sensor.DepthFrameSource.FrameDescription;
41 + _DepthData = new ushort[depthFrameDesc.LengthInPixels];
42 +
43 + if (!_Sensor.IsOpen)
44 + {
45 + _Sensor.Open();
46 + }
47 + }
48 + }
49 +
50 + void Update ()
51 + {
52 + if (_Reader != null)
53 + {
54 + var frame = _Reader.AcquireLatestFrame();
55 + if (frame != null)
56 + {
57 + var colorFrame = frame.ColorFrameReference.AcquireFrame();
58 + if (colorFrame != null)
59 + {
60 + var depthFrame = frame.DepthFrameReference.AcquireFrame();
61 + if (depthFrame != null)
62 + {
63 + colorFrame.CopyConvertedFrameDataToArray(_ColorData, ColorImageFormat.Rgba);
64 + _ColorTexture.LoadRawTextureData(_ColorData);
65 + _ColorTexture.Apply();
66 +
67 + depthFrame.CopyFrameDataToArray(_DepthData);
68 +
69 + depthFrame.Dispose();
70 + depthFrame = null;
71 + }
72 +
73 + colorFrame.Dispose();
74 + colorFrame = null;
75 + }
76 +
77 + frame = null;
78 + }
79 + }
80 + }
81 +
82 + void OnApplicationQuit()
83 + {
84 + if (_Reader != null)
85 + {
86 + _Reader.Dispose();
87 + _Reader = null;
88 + }
89 +
90 + if (_Sensor != null)
91 + {
92 + if (_Sensor.IsOpen)
93 + {
94 + _Sensor.Close();
95 + }
96 +
97 + _Sensor = null;
98 + }
99 + }
100 +}
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1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using Windows.Kinect;
5 +
6 +public class DetectJoints : MonoBehaviour
7 +{
8 + public GameObject BodySrcManager;
9 + public JointType TrackedJoint;
10 + private BodySourceManager bodyManager;
11 + private Body[] bodies;
12 + public float multiplier = 10f;
13 + // Start is called before the first frame update
14 + void Start()
15 + {
16 + if (BodySrcManager == null)
17 + {
18 + Debug.Log("Assign Game Object with Body Source Manger");
19 + }
20 + else
21 + {
22 + bodyManager = BodySrcManager.GetComponent<BodySourceManager>();
23 + }
24 + }
25 +
26 + // Update is called once per frame
27 + void Update()
28 + {
29 + if (bodyManager == null)
30 + {
31 + return;
32 + }
33 + bodies = bodyManager.GetData();
34 +
35 + if (bodies == null)
36 + {
37 + return;
38 + }
39 +
40 + foreach (var body in bodies)
41 + {
42 + if (body == null)
43 + {
44 + continue;
45 +
46 + }
47 + if (body.IsTracked)
48 + {
49 + var pos = body.Joints[TrackedJoint].Position;
50 + gameObject.transform.position = new Vector3(pos.X*multiplier, pos.Y*multiplier);
51 + }
52 + }
53 +
54 + }
55 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using System.Collections.Generic;
4 +using Kinect = Windows.Kinect;
5 +using System.Runtime.InteropServices;
6 +
7 +
8 +
9 +
10 +public class Move : MonoBehaviour
11 +{
12 +// [DllImport("NtKinectDll")]
13 +// private static extern System.IntPtr getKinect();
14 +// [DllImport("NtKinectDll")]
15 +// private static extern int setSkeleton(System.IntPtr kinect, System.IntPtr data, System.IntPtr state, System.IntPtr id);
16 +
17 + int bodyCount = 6;
18 + int jointCount = 25;
19 +
20 + public Material BoneMaterial;
21 + public GameObject BodySourceManager;
22 + private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
23 + private BodySourceManager _BodyManager;
24 +
25 + public GameObject humanoid;
26 + CharacterSkeleton skeleton;
27 + public bool mirror = true;
28 + public bool move = true;
29 + private System.IntPtr kinect;
30 +
31 + void Start()
32 + {
33 + skeleton = new CharacterSkeleton(humanoid);
34 + }
35 +
36 + private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
37 + {
38 + { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
39 + { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
40 + { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
41 + { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
42 +
43 + { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
44 + { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
45 + { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
46 + { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
47 +
48 + { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
49 + { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
50 + { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
51 + { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
52 + { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
53 + { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
54 +
55 + { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
56 + { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
57 + { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
58 + { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
59 + { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
60 + { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
61 +
62 + { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
63 + { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
64 + { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
65 + { Kinect.JointType.Neck, Kinect.JointType.Head },
66 + };
67 +
68 + void Update()
69 + {
70 + float[] data1 = new float[bodyCount * jointCount * 3];
71 + int[] state = new int[bodyCount * jointCount];
72 + int[] id = new int[bodyCount];
73 + GCHandle gch = GCHandle.Alloc(data1, GCHandleType.Pinned);
74 + GCHandle gch2 = GCHandle.Alloc(state, GCHandleType.Pinned);
75 + GCHandle gch3 = GCHandle.Alloc(id, GCHandleType.Pinned);
76 +
77 + if (BodySourceManager == null)
78 + {
79 + return;
80 + }
81 +
82 + _BodyManager = BodySourceManager.GetComponent<BodySourceManager>();
83 + if (_BodyManager == null)
84 + {
85 + return;
86 + }
87 +
88 + Kinect.Body[] data = _BodyManager.GetData();
89 + if (data == null)
90 + {
91 + return;
92 + }
93 +
94 + List<ulong> trackedIds = new List<ulong>();
95 + foreach (var body in data)
96 + {
97 + if (body == null)
98 + {
99 + continue;
100 + }
101 +
102 + if (body.IsTracked)
103 + {
104 +
105 + trackedIds.Add(body.TrackingId);
106 + }
107 + }
108 +
109 + List<ulong> knownIds = new List<ulong>(_Bodies.Keys);
110 +
111 + // First delete untracked bodies
112 + foreach (ulong trackingId in knownIds)
113 + {
114 + if (!trackedIds.Contains(trackingId))
115 + {
116 + Destroy(_Bodies[trackingId]);
117 + _Bodies.Remove(trackingId);
118 + }
119 + }
120 +
121 + foreach (var body in data)
122 + {
123 + if (body == null)
124 + {
125 + continue;
126 + }
127 +
128 + if (body.IsTracked)
129 + {
130 + if (!_Bodies.ContainsKey(body.TrackingId))
131 + {
132 +
133 + _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId);
134 +
135 + }
136 + RefreshBodyObject(body, _Bodies[body.TrackingId]);
137 + }
138 + }
139 + }
140 +
141 + private GameObject CreateBodyObject(ulong id)
142 + {
143 +
144 + GameObject body = new GameObject("Body:" + id);
145 +
146 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
147 + {
148 + GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
149 + LineRenderer lr = jointObj.AddComponent<LineRenderer>();
150 + lr.SetVertexCount(2);
151 + lr.material = BoneMaterial;
152 + lr.SetWidth(0.05f, 0.05f);
153 +
154 + jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
155 + jointObj.name = jt.ToString();
156 + jointObj.transform.parent = body.transform;
157 + }
158 +
159 + return body;
160 + }
161 +
162 + private void RefreshBodyObject(Kinect.Body body, GameObject bodyObject)
163 + {
164 + float[] data1 = new float[bodyCount * jointCount * 3];
165 + int[] state = new int[bodyCount * jointCount];
166 + int[] id1 = new int[bodyCount];
167 + GCHandle gch = GCHandle.Alloc(data1, GCHandleType.Pinned);
168 + GCHandle gch2 = GCHandle.Alloc(state, GCHandleType.Pinned);
169 + GCHandle gch3 = GCHandle.Alloc(id1, GCHandleType.Pinned);
170 +
171 + int i = -1;
172 +
173 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
174 + {
175 + Kinect.Joint sourceJoint = body.Joints[jt];
176 +
177 + //Debug.Log("body.Joints[jt]");
178 + //Debug.Log(body.Joints[jt]);
179 + //Debug.Log("jt");
180 + //Debug.Log(jt);
181 + //Debug.Log(body.Joints[jt].JointType);
182 + //Debug.Log(sourceJoint.Position.X * 10);
183 + //Debug.Log(sourceJoint.Position.Y * 10);
184 + //Debug.Log(sourceJoint.Position.Z * 10);
185 + Kinect.Joint? targetJoint = null;
186 +
187 + if (_BoneMap.ContainsKey(jt))
188 + {
189 + targetJoint = body.Joints[_BoneMap[jt]];
190 + }
191 + Transform jointObj = bodyObject.transform.Find(jt.ToString());
192 + jointObj.localPosition = GetVector3FromJoint(sourceJoint);
193 +
194 + //Debug.Log(i);
195 +
196 + i++;
197 + data1[i] = sourceJoint.Position.X;
198 + i++;
199 + data1[i] = sourceJoint.Position.Y;
200 + i++;
201 + data1[i] = sourceJoint.Position.Z;
202 + if ((sourceJoint.Position.X + sourceJoint.Position.Y + sourceJoint.Position.Z) != 0)
203 + {
204 + state[i - 2] = 1;
205 + }
206 + skeleton.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj);
207 +
208 + LineRenderer lr = jointObj.GetComponent<LineRenderer>();
209 + if (targetJoint.HasValue)
210 + {
211 + //Debug.Log(jointObj.localPosition);
212 + //Debug.Log(GetVector3FromJoint(targetJoint.Value));
213 + lr.SetPosition(0, jointObj.localPosition);
214 + lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value));
215 + lr.SetColors(GetColorForState(sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState));
216 + }
217 + else
218 + {
219 + lr.enabled = false;
220 + }
221 + }
222 + }
223 +
224 + private static Color GetColorForState(Kinect.TrackingState state)
225 + {
226 + switch (state)
227 + {
228 + case Kinect.TrackingState.Tracked:
229 + return Color.green;
230 +
231 + case Kinect.TrackingState.Inferred:
232 + return Color.red;
233 +
234 + default:
235 + return Color.black;
236 + }
237 + }
238 +
239 + private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
240 + {
241 + return new Vector3(joint.Position.X * 10, joint.Position.Y * 10, joint.Position.Z * 10);
242 + }
243 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using System.Collections.Generic;
4 +using Kinect = Windows.Kinect;
5 +using System.Runtime.InteropServices;
6 +
7 +public class MoveTrainee : MonoBehaviour
8 +{
9 + // [DllImport("NtKinectDll")]
10 + // private static extern System.IntPtr getKinect();
11 + // [DllImport("NtKinectDll")]
12 + // private static extern int setSkeleton(System.IntPtr kinect, System.IntPtr data, System.IntPtr state, System.IntPtr id);
13 +
14 + int bodyCount = 6;
15 + int jointCount = 25;
16 +
17 + //public Material BoneMaterial;
18 + public GameObject BodySourceManager;
19 + private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
20 + private BodySourceManager _BodyManager;
21 +
22 + public GameObject humanoid;
23 + CharacterSkeleton skeleton;
24 + public bool mirror = true;
25 + public bool move = true;
26 + private System.IntPtr kinect;
27 +
28 + void Start()
29 + {
30 + skeleton = new CharacterSkeleton(humanoid);
31 + }
32 +
33 + private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
34 + {
35 + { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
36 + { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
37 + { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
38 + { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
39 +
40 + { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
41 + { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
42 + { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
43 + { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
44 +
45 + { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
46 + { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
47 + { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
48 + { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
49 + { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
50 + { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
51 +
52 + { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
53 + { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
54 + { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
55 + { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
56 + { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
57 + { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
58 +
59 + { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
60 + { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
61 + { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
62 + { Kinect.JointType.Neck, Kinect.JointType.Head },
63 + };
64 +
65 + void Update()
66 + {
67 + float[] data1 = new float[bodyCount * jointCount * 3];
68 + int[] state = new int[bodyCount * jointCount];
69 + int[] id = new int[bodyCount];
70 + GCHandle gch = GCHandle.Alloc(data1, GCHandleType.Pinned);
71 + GCHandle gch2 = GCHandle.Alloc(state, GCHandleType.Pinned);
72 + GCHandle gch3 = GCHandle.Alloc(id, GCHandleType.Pinned);
73 +
74 + if (BodySourceManager == null)
75 + {
76 + return;
77 + }
78 +
79 + _BodyManager = BodySourceManager.GetComponent<BodySourceManager>();
80 + if (_BodyManager == null)
81 + {
82 + return;
83 + }
84 +
85 + Kinect.Body[] data = _BodyManager.GetData();
86 + if (data == null)
87 + {
88 + return;
89 + }
90 +
91 + List<ulong> trackedIds = new List<ulong>();
92 + foreach (var body in data)
93 + {
94 + if (body == null)
95 + {
96 + continue;
97 + }
98 +
99 + if (body.IsTracked)
100 + {
101 +
102 + trackedIds.Add(body.TrackingId);
103 + }
104 + }
105 +
106 + List<ulong> knownIds = new List<ulong>(_Bodies.Keys);
107 +
108 + // First delete untracked bodies
109 + foreach (ulong trackingId in knownIds)
110 + {
111 + if (!trackedIds.Contains(trackingId))
112 + {
113 + Destroy(_Bodies[trackingId]);
114 + _Bodies.Remove(trackingId);
115 + }
116 + }
117 +
118 + foreach (var body in data)
119 + {
120 + if (body == null)
121 + {
122 + continue;
123 + }
124 +
125 + if (body.IsTracked)
126 + {
127 + if (!_Bodies.ContainsKey(body.TrackingId))
128 + {
129 +
130 + _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId);
131 +
132 + }
133 + RefreshBodyObject(body, _Bodies[body.TrackingId]);
134 + }
135 + }
136 + }
137 +
138 + private GameObject CreateBodyObject(ulong id)
139 + {
140 +
141 + GameObject body = new GameObject("Body:" + id);
142 +
143 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
144 + {
145 + GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
146 + //LineRenderer lr = jointObj.AddComponent<LineRenderer>();
147 + //lr.SetVertexCount(2);
148 + //lr.material = BoneMaterial;
149 + //lr.SetWidth(0.05f, 0.05f);
150 +
151 + jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
152 + jointObj.name = jt.ToString();
153 + jointObj.transform.parent = body.transform;
154 + }
155 +
156 + return body;
157 + }
158 +
159 + private void RefreshBodyObject(Kinect.Body body, GameObject bodyObject)
160 + {
161 + float[] data1 = new float[bodyCount * jointCount * 3];
162 + int[] state = new int[bodyCount * jointCount];
163 + int[] id1 = new int[bodyCount];
164 + GCHandle gch = GCHandle.Alloc(data1, GCHandleType.Pinned);
165 + GCHandle gch2 = GCHandle.Alloc(state, GCHandleType.Pinned);
166 + GCHandle gch3 = GCHandle.Alloc(id1, GCHandleType.Pinned);
167 +
168 + int i = -1;
169 +
170 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
171 + {
172 + Kinect.Joint sourceJoint = body.Joints[jt];
173 +
174 + //Debug.Log("body.Joints[jt]");
175 + //Debug.Log(body.Joints[jt]);
176 + //Debug.Log("jt");
177 + //Debug.Log(jt);
178 + //Debug.Log(body.Joints[jt].JointType);
179 + //Debug.Log(sourceJoint.Position.X * 10);
180 + //Debug.Log(sourceJoint.Position.Y * 10);
181 + //Debug.Log(sourceJoint.Position.Z * 10);
182 + Kinect.Joint? targetJoint = null;
183 +
184 + if (_BoneMap.ContainsKey(jt))
185 + {
186 + targetJoint = body.Joints[_BoneMap[jt]];
187 + }
188 + Transform jointObj = bodyObject.transform.Find(jt.ToString());
189 + jointObj.localPosition = GetVector3FromJoint(sourceJoint);
190 +
191 + //Debug.Log(i);
192 +
193 + i++;
194 + data1[i] = sourceJoint.Position.X;
195 + i++;
196 + data1[i] = sourceJoint.Position.Y;
197 + i++;
198 + data1[i] = sourceJoint.Position.Z;
199 + if ((sourceJoint.Position.X + sourceJoint.Position.Y + sourceJoint.Position.Z) != 0)
200 + {
201 + state[i - 2] = 1;
202 + }
203 + skeleton.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj);
204 +
205 + /*
206 + LineRenderer lr = jointObj.GetComponent<LineRenderer>();
207 + if (targetJoint.HasValue)
208 + {
209 + //Debug.Log(jointObj.localPosition);
210 + //Debug.Log(GetVector3FromJoint(targetJoint.Value));
211 + lr.SetPosition(0, jointObj.localPosition);
212 + lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value));
213 + lr.SetColors(GetColorForState(sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState));
214 + }
215 + else
216 + {
217 + lr.enabled = false;
218 + }
219 + */
220 + }
221 + }
222 +
223 + private static Color GetColorForState(Kinect.TrackingState state)
224 + {
225 + switch (state)
226 + {
227 + case Kinect.TrackingState.Tracked:
228 + return Color.green;
229 +
230 + case Kinect.TrackingState.Inferred:
231 + return Color.red;
232 +
233 + default:
234 + return Color.black;
235 + }
236 + }
237 +
238 + private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
239 + {
240 + return new Vector3(joint.Position.X * 10, joint.Position.Y * 10, joint.Position.Z * 10);
241 + }
242 +}
1 +using UnityEngine;
2 +using System.Collections;
3 +using System.Collections.Generic;
4 +using Kinect = Windows.Kinect;
5 +using System.Runtime.InteropServices;
6 +
7 +public class MoveTraineer : MonoBehaviour
8 +{
9 + int bodyCount = 6;
10 + int jointCount = 25;
11 +
12 + //public Material BoneMaterial;
13 + public GameObject BodySourceManager;
14 + private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
15 + private BodySourceManager _BodyManager;
16 +
17 + public GameObject humanoid;
18 + CharacterSkeleton skeleton;
19 + public bool mirror = true;
20 + public bool move = true;
21 + private System.IntPtr kinect;
22 +
23 + void Start()
24 + {
25 + skeleton = new CharacterSkeleton(humanoid);
26 + }
27 +
28 + private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
29 + {
30 + { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
31 + { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
32 + { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
33 + { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
34 +
35 + { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
36 + { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
37 + { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
38 + { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
39 +
40 + { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
41 + { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
42 + { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
43 + { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
44 + { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
45 + { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
46 +
47 + { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
48 + { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
49 + { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
50 + { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
51 + { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
52 + { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
53 +
54 + { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
55 + { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
56 + { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
57 + { Kinect.JointType.Neck, Kinect.JointType.Head },
58 + };
59 +
60 + void Update()
61 + {
62 + float[] data1 = new float[bodyCount * jointCount * 3];
63 + int[] state = new int[bodyCount * jointCount];
64 + int[] id = new int[bodyCount];
65 + GCHandle gch = GCHandle.Alloc(data1, GCHandleType.Pinned);
66 + GCHandle gch2 = GCHandle.Alloc(state, GCHandleType.Pinned);
67 + GCHandle gch3 = GCHandle.Alloc(id, GCHandleType.Pinned);
68 +
69 + if (BodySourceManager == null)
70 + {
71 + return;
72 + }
73 +
74 + _BodyManager = BodySourceManager.GetComponent<BodySourceManager>();
75 + if (_BodyManager == null)
76 + {
77 + return;
78 + }
79 +
80 + Kinect.Body[] data = _BodyManager.GetData();
81 + if (data == null)
82 + {
83 + return;
84 + }
85 +
86 + List<ulong> trackedIds = new List<ulong>();
87 + foreach (var body in data)
88 + {
89 + if (body == null)
90 + {
91 + continue;
92 + }
93 +
94 + if (body.IsTracked)
95 + {
96 +
97 + trackedIds.Add(body.TrackingId);
98 + }
99 + }
100 +
101 + List<ulong> knownIds = new List<ulong>(_Bodies.Keys);
102 +
103 + // First delete untracked bodies
104 + foreach (ulong trackingId in knownIds)
105 + {
106 + if (!trackedIds.Contains(trackingId))
107 + {
108 + Destroy(_Bodies[trackingId]);
109 + _Bodies.Remove(trackingId);
110 + }
111 + }
112 +
113 + foreach (var body in data)
114 + {
115 + if (body == null)
116 + {
117 + continue;
118 + }
119 +
120 + if (body.IsTracked)
121 + {
122 + if (!_Bodies.ContainsKey(body.TrackingId))
123 + {
124 +
125 + _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId);
126 +
127 + }
128 + RefreshBodyObject(body, _Bodies[body.TrackingId]);
129 + }
130 + }
131 + }
132 +
133 + private GameObject CreateBodyObject(ulong id)
134 + {
135 +
136 + GameObject body = new GameObject("Body:" + id);
137 +
138 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
139 + {
140 + GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
141 + //LineRenderer lr = jointObj.AddComponent<LineRenderer>();
142 + //lr.SetVertexCount(2);
143 + //lr.material = BoneMaterial;
144 + //lr.SetWidth(0.05f, 0.05f);
145 +
146 + jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
147 + jointObj.name = jt.ToString();
148 + jointObj.transform.parent = body.transform;
149 + }
150 +
151 + return body;
152 + }
153 +
154 + private void RefreshBodyObject(Kinect.Body body, GameObject bodyObject)
155 + {
156 + float[] data1 = new float[bodyCount * jointCount * 3];
157 + int[] state = new int[bodyCount * jointCount];
158 + int[] id1 = new int[bodyCount];
159 + GCHandle gch = GCHandle.Alloc(data1, GCHandleType.Pinned);
160 + GCHandle gch2 = GCHandle.Alloc(state, GCHandleType.Pinned);
161 + GCHandle gch3 = GCHandle.Alloc(id1, GCHandleType.Pinned);
162 +
163 + int i = -1;
164 +
165 + for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
166 + {
167 + Kinect.Joint sourceJoint = body.Joints[jt];
168 +
169 + //Debug.Log("body.Joints[jt]");
170 + //Debug.Log(body.Joints[jt]);
171 + //Debug.Log("jt");
172 + //Debug.Log(jt);
173 + //Debug.Log(body.Joints[jt].JointType);
174 + //Debug.Log(sourceJoint.Position.X * 10);
175 + //Debug.Log(sourceJoint.Position.Y * 10);
176 + //Debug.Log(sourceJoint.Position.Z * 10);
177 + Kinect.Joint? targetJoint = null;
178 +
179 + if (_BoneMap.ContainsKey(jt))
180 + {
181 + targetJoint = body.Joints[_BoneMap[jt]];
182 + }
183 + Transform jointObj = bodyObject.transform.Find(jt.ToString());
184 + jointObj.localPosition = GetVector3FromJoint(sourceJoint);
185 +
186 + //Debug.Log(i);
187 +
188 + i++;
189 + data1[i] = sourceJoint.Position.X;
190 + i++;
191 + data1[i] = sourceJoint.Position.Y;
192 + i++;
193 + data1[i] = sourceJoint.Position.Z;
194 + if ((sourceJoint.Position.X + sourceJoint.Position.Y + sourceJoint.Position.Z) != 0)
195 + {
196 + state[i - 2] = 1;
197 + }
198 + skeleton.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj);
199 +
200 + /*
201 + LineRenderer lr = jointObj.GetComponent<LineRenderer>();
202 + if (targetJoint.HasValue)
203 + {
204 + //Debug.Log(jointObj.localPosition);
205 + //Debug.Log(GetVector3FromJoint(targetJoint.Value));
206 + lr.SetPosition(0, jointObj.localPosition);
207 + lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value));
208 + lr.SetColors(GetColorForState(sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState));
209 + }
210 + else
211 + {
212 + lr.enabled = false;
213 + }
214 + */
215 + }
216 + }
217 +
218 + private static Color GetColorForState(Kinect.TrackingState state)
219 + {
220 + switch (state)
221 + {
222 + case Kinect.TrackingState.Tracked:
223 + return Color.green;
224 +
225 + case Kinect.TrackingState.Inferred:
226 + return Color.red;
227 +
228 + default:
229 + return Color.black;
230 + }
231 + }
232 +
233 + private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
234 + {
235 + return new Vector3(joint.Position.X * 10, joint.Position.Y * 10, joint.Position.Z * 10);
236 + }
237 +}
1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +
5 +public class RigBone
6 +{
7 + public GameObject gameObject;
8 + public HumanBodyBones bone;
9 + public bool isValid;
10 + public Transform transform
11 + {
12 + get { return animator.GetBoneTransform(bone); }
13 + }
14 + Animator animator;
15 + Quaternion savedValue;
16 + public RigBone(GameObject g, HumanBodyBones b)
17 + {
18 + gameObject = g;
19 + bone = b;
20 + isValid = false;
21 + animator = gameObject.GetComponent<Animator>();
22 + if (animator == null)
23 + {
24 + Debug.Log("no Animator Component");
25 + return;
26 + }
27 + Avatar avatar = animator.avatar;
28 + if (avatar == null || !avatar.isHuman || !avatar.isValid)
29 + {
30 + Debug.Log("Avatar is not Humanoid or it is not valid");
31 + return;
32 + }
33 + isValid = true;
34 + savedValue = animator.GetBoneTransform(bone).localRotation;
35 + }
36 + public void set(float a, float x, float y, float z)
37 + {
38 + set(Quaternion.AngleAxis(a, new Vector3(x, y, z)));
39 + }
40 + public void set(Quaternion q)
41 + {
42 + animator.GetBoneTransform(bone).localRotation = q;
43 + savedValue = q;
44 + }
45 + public void mul(float a, float x, float y, float z)
46 + {
47 + mul(Quaternion.AngleAxis(a, new Vector3(x, y, z)));
48 + }
49 + public void mul(Quaternion q)
50 + {
51 + Transform tr = animator.GetBoneTransform(bone);
52 + tr.localRotation = q * tr.localRotation;
53 + }
54 + public void offset(float a, float x, float y, float z)
55 + {
56 + offset(Quaternion.AngleAxis(a, new Vector3(x, y, z)));
57 + }
58 + public void offset(Quaternion q)
59 + {
60 + animator.GetBoneTransform(bone).localRotation = q * savedValue;
61 + }
62 + public void changeBone(HumanBodyBones b)
63 + {
64 + bone = b;
65 + savedValue = animator.GetBoneTransform(bone).localRotation;
66 + }
67 +}
1 +using System.Runtime.InteropServices;
2 +using System.Collections;
3 +using System.Collections.Generic;
4 +using UnityEngine;
5 +using RootSystem = System;
6 +using System;
7 +
8 +public class RigControl : MonoBehaviour
9 +{
10 +
11 + //[RootSystem.Runtime.InteropServices.DllImport("NtKinectDll")]
12 + [DllImport("NtKinectDll", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl)]
13 + public static extern System.IntPtr getKinect();
14 +
15 + [DllImport("NtKinectDll", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl)]
16 + public static extern int setSkeleton(System.IntPtr kinect, System.IntPtr data, System.IntPtr state, System.IntPtr id);
17 +
18 + int bodyCount = 6;
19 + int jointCount = 25;
20 + private System.IntPtr kinect;
21 +
22 + public GameObject humanoid;
23 + public bool mirror = true;
24 + public bool move = true;
25 + CharacterSkeleton skeleton;
26 +
27 + void Start()
28 + {
29 + kinect = getKinect();
30 + skeleton = new CharacterSkeleton(humanoid);
31 + }
32 + void Update()
33 + {
34 + float[] data = new float[bodyCount * jointCount * 3];
35 + int[] state = new int[bodyCount * jointCount];
36 + int[] id = new int[bodyCount];
37 + GCHandle gch = GCHandle.Alloc(data, GCHandleType.Pinned);
38 + GCHandle gch2 = GCHandle.Alloc(state, GCHandleType.Pinned);
39 + GCHandle gch3 = GCHandle.Alloc(id, GCHandleType.Pinned);
40 + int n = setSkeleton(kinect, gch.AddrOfPinnedObject(), gch2.AddrOfPinnedObject(), gch3.AddrOfPinnedObject());
41 + gch.Free();
42 + gch2.Free();
43 + gch3.Free();
44 + if (n > 0)
45 + {
46 + skeleton.set(data, state, 0, mirror, move);
47 + }
48 +
49 + }
50 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.CameraIntrinsics
8 + //
9 + [RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
10 + public struct CameraIntrinsics
11 + {
12 + public float FocalLengthX { get; set; }
13 + public float FocalLengthY { get; set; }
14 + public float PrincipalPointX { get; set; }
15 + public float PrincipalPointY { get; set; }
16 + public float RadialDistortionSecondOrder { get; set; }
17 + public float RadialDistortionFourthOrder { get; set; }
18 + public float RadialDistortionSixthOrder { get; set; }
19 +
20 + public override int GetHashCode()
21 + {
22 + return FocalLengthX.GetHashCode() ^ FocalLengthY.GetHashCode() ^
23 + PrincipalPointX.GetHashCode() ^ PrincipalPointY.GetHashCode() ^
24 + RadialDistortionSecondOrder.GetHashCode() ^ RadialDistortionFourthOrder.GetHashCode() ^
25 + RadialDistortionSixthOrder.GetHashCode();
26 + }
27 +
28 + public override bool Equals(object obj)
29 + {
30 + if (!(obj is CameraIntrinsics))
31 + {
32 + return false;
33 + }
34 +
35 + return this.Equals((CameraIntrinsics)obj);
36 + }
37 +
38 + public bool Equals(CameraIntrinsics obj)
39 + {
40 + return FocalLengthX.Equals(obj.FocalLengthX) && FocalLengthY.Equals(obj.FocalLengthY) &&
41 + PrincipalPointX.Equals(obj.PrincipalPointX) && PrincipalPointY.Equals(obj.PrincipalPointY) &&
42 + RadialDistortionSecondOrder.Equals(obj.RadialDistortionSecondOrder) &&
43 + RadialDistortionFourthOrder.Equals(obj.RadialDistortionFourthOrder) &&
44 + RadialDistortionSixthOrder.Equals(obj.RadialDistortionSixthOrder);
45 + }
46 +
47 + public static bool operator ==(CameraIntrinsics a, CameraIntrinsics b)
48 + {
49 + return a.Equals(b);
50 + }
51 +
52 + public static bool operator !=(CameraIntrinsics a, CameraIntrinsics b)
53 + {
54 + return !(a.Equals(b));
55 + }
56 + }
57 +
58 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.Linq;
4 +using System.Text;
5 +
6 +namespace Helper
7 +{
8 + class CollectionMap<TKey, TValue> : Helper.ThreadSafeDictionary<TKey, TValue> where TValue : new()
9 + {
10 + public bool TryAddDefault(TKey key)
11 + {
12 + lock (_impl)
13 + {
14 + if (!_impl.ContainsKey(key))
15 + {
16 + _impl.Add(key, new TValue());
17 + return true;
18 + }
19 + else
20 + {
21 + return false;
22 + }
23 + }
24 + }
25 + }
26 +}
1 +using UnityEngine;
2 +using UnityEditor;
3 +using System;
4 +using System.Collections.Generic;
5 +using System.IO;
6 +
7 +public static class KinectCopyPluginDataHelper
8 +{
9 + private const string DataDirSuffix = "_Data";
10 + private const string PluginsDirName = "Plugins";
11 +
12 + private static Dictionary<BuildTarget, string> TargetToDirName = new Dictionary<BuildTarget, string>()
13 + {
14 + {BuildTarget.StandaloneWindows, "x86"},
15 + {BuildTarget.StandaloneWindows64, "x86_64"}
16 + };
17 +
18 + public static void CopyPluginData(BuildTarget target, string buildTargetPath, string subDirToCopy)
19 + {
20 + string subDirName;
21 + if (!TargetToDirName.TryGetValue (target, out subDirName))
22 + {
23 + // No work to do
24 + return;
25 + }
26 +
27 + // Get Required Paths
28 + var buildName = Path.GetFileNameWithoutExtension(buildTargetPath);
29 + var targetDir = Directory.GetParent(buildTargetPath);
30 + var separator = Path.DirectorySeparatorChar;
31 +
32 + var buildDataDir = targetDir.FullName + separator + buildName + DataDirSuffix + separator;
33 + var tgtPluginsDir = buildDataDir + separator + PluginsDirName + separator + subDirToCopy + separator;
34 + var srcPluginsDir = Application.dataPath + separator + PluginsDirName + separator + subDirName + separator + subDirToCopy + separator;
35 +
36 + CopyAll (new DirectoryInfo (srcPluginsDir), new DirectoryInfo(tgtPluginsDir));
37 + }
38 +
39 + /// <summary>
40 + /// Recursive Copy Directory Method
41 + /// </summary>
42 + private static void CopyAll(DirectoryInfo source, DirectoryInfo target)
43 + {
44 + // Check if the source directory exists, if not, don't do any work.
45 + if (!Directory.Exists(source.FullName))
46 + {
47 + return;
48 + }
49 +
50 + // Check if the target directory exists, if not, create it.
51 + if (!Directory.Exists(target.FullName))
52 + {
53 + Directory.CreateDirectory(target.FullName);
54 + }
55 +
56 + // Copy each file into it’s new directory.
57 + foreach (var fileInfo in source.GetFiles())
58 + {
59 + fileInfo.CopyTo (Path.Combine (target.ToString (), fileInfo.Name), true);
60 + }
61 +
62 + // Copy each subdirectory using recursion.
63 + foreach (var subDirInfo in source.GetDirectories())
64 + {
65 + DirectoryInfo nextTargetSubDir = target.CreateSubdirectory(subDirInfo.Name);
66 + CopyAll(subDirInfo, nextTargetSubDir);
67 + }
68 + }
69 +
70 +}
1 +using System;
2 +using System.Collections.Generic;
3 +using System.Runtime.InteropServices;
4 +using System.Linq;
5 +
6 +namespace Helper
7 +{
8 + internal class EventPump : UnityEngine.MonoBehaviour
9 + {
10 + private static object s_Lock = new object();
11 + private Queue<Action> m_Queue = new Queue<Action>();
12 +
13 + public static EventPump Instance
14 + {
15 + get;
16 + private set;
17 + }
18 +
19 + public static void EnsureInitialized()
20 + {
21 + try
22 + {
23 + if (EventPump.Instance == null)
24 + {
25 + lock (s_Lock)
26 + {
27 + if (EventPump.Instance == null)
28 + {
29 + UnityEngine.GameObject parent = new UnityEngine.GameObject("Kinect Desktop Event Pump");
30 + EventPump.Instance = parent.AddComponent<Helper.EventPump>();
31 + DontDestroyOnLoad(parent);
32 + }
33 + }
34 + }
35 + }
36 + catch
37 + {
38 + UnityEngine.Debug.LogError("Events must be registered on the main thread.");
39 + return;
40 + }
41 + }
42 +
43 + private void Update()
44 + {
45 + lock (m_Queue)
46 + {
47 + while (m_Queue.Count > 0)
48 + {
49 + var action = m_Queue.Dequeue();
50 + try
51 + {
52 + action.Invoke();
53 + }
54 + catch { }
55 + }
56 + }
57 + }
58 +
59 + private void OnApplicationQuit()
60 + {
61 + var sensor = Windows.Kinect.KinectSensor.GetDefault();
62 + if (sensor != null && sensor.IsOpen)
63 + {
64 + sensor.Close();
65 + }
66 +
67 + NativeObjectCache.Flush();
68 + }
69 +
70 + public void Enqueue(Action action)
71 + {
72 + lock (m_Queue)
73 + {
74 + m_Queue.Enqueue(action);
75 + }
76 + }
77 + }
78 +}
...\ No newline at end of file ...\ No newline at end of file
1 +using System;
2 +using System.Runtime.InteropServices;
3 +
4 +namespace Helper
5 +{
6 + public static class ExceptionHelper
7 + {
8 + private const int E_NOTIMPL = unchecked((int)0x80004001);
9 + private const int E_OUTOFMEMORY = unchecked((int)0x8007000E);
10 + private const int E_INVALIDARG = unchecked((int)0x80070057);
11 + private const int E_POINTER = unchecked((int) 0x80004003);
12 + private const int E_PENDING = unchecked((int)0x8000000A);
13 + private const int E_FAIL = unchecked((int)0x80004005);
14 +
15 + public static void CheckLastError()
16 + {
17 + int hr = Marshal.GetLastWin32Error();
18 +
19 + if ((hr == E_PENDING) || (hr == E_FAIL))
20 + {
21 + // Ignore E_PENDING/E_FAIL - We use this to indicate no pending or missed frames
22 + return;
23 + }
24 +
25 + if (hr < 0)
26 + {
27 + Exception exception = Marshal.GetExceptionForHR(hr);
28 + string message = string.Format("This API has returned an exception from an HRESULT: 0x{0:X}", hr);
29 +
30 + switch (hr)
31 + {
32 + case E_NOTIMPL:
33 + throw new NotImplementedException(message, exception);
34 +
35 + case E_OUTOFMEMORY:
36 + throw new OutOfMemoryException(message, exception);
37 +
38 + case E_INVALIDARG:
39 + throw new ArgumentException(message, exception);
40 +
41 + case E_POINTER:
42 + throw new ArgumentNullException(message, exception);
43 +
44 + default:
45 + throw new InvalidOperationException(message, exception);
46 + }
47 + }
48 + }
49 + }
50 +}
...\ No newline at end of file ...\ No newline at end of file
1 +using System;
2 +using System.Collections.Generic;
3 +using System.Runtime.InteropServices;
4 +using System.Linq;
5 +
6 +namespace Helper
7 +{
8 + internal interface INativeWrapper
9 + {
10 + System.IntPtr nativePtr { get; }
11 + }
12 +}
...\ No newline at end of file ...\ No newline at end of file
1 +using RootSystem = System;
2 +using System;
3 +using System.Collections.Generic;
4 +using System.Runtime.InteropServices;
5 +
6 +namespace Windows.Kinect
7 +{
8 + // NOTE: This uses an IBuffer under the covers, it is renamed here to give parity to our managed APIs.
9 + public class KinectBuffer : Helper.INativeWrapper, IDisposable
10 + {
11 + internal RootSystem.IntPtr _pNative;
12 +
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal KinectBuffer(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Storage_Streams_IBuffer_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~KinectBuffer()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl)]
28 + private static extern void Windows_Storage_Streams_IBuffer_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl)]
30 + private static extern void Windows_Storage_Streams_IBuffer_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + Helper.NativeObjectCache.RemoveObject<KinectBuffer>(_pNative);
39 +
40 + if (disposing)
41 + {
42 + Windows_Storage_Streams_IBuffer_Dispose(_pNative);
43 + }
44 +
45 + Windows_Storage_Streams_IBuffer_ReleaseObject(ref _pNative);
46 +
47 + _pNative = RootSystem.IntPtr.Zero;
48 + }
49 +
50 +
51 + // Public Properties
52 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError = true)]
53 + private static extern uint Windows_Storage_Streams_IBuffer_get_Capacity(RootSystem.IntPtr pNative);
54 + public uint Capacity
55 + {
56 + get
57 + {
58 + if (_pNative == RootSystem.IntPtr.Zero)
59 + {
60 + throw new RootSystem.ObjectDisposedException("KinectBuffer");
61 + }
62 +
63 + uint capacity = Windows_Storage_Streams_IBuffer_get_Capacity(_pNative);
64 + Helper.ExceptionHelper.CheckLastError();
65 + return capacity;
66 + }
67 + }
68 +
69 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError = true)]
70 + private static extern uint Windows_Storage_Streams_IBuffer_get_Length(RootSystem.IntPtr pNative);
71 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError = true)]
72 + private static extern void Windows_Storage_Streams_IBuffer_put_Length(RootSystem.IntPtr pNative, uint value);
73 + public uint Length
74 + {
75 + get
76 + {
77 + if (_pNative == RootSystem.IntPtr.Zero)
78 + {
79 + throw new RootSystem.ObjectDisposedException("KinectBuffer");
80 + }
81 +
82 + uint length = Windows_Storage_Streams_IBuffer_get_Length(_pNative);
83 + Helper.ExceptionHelper.CheckLastError();
84 + return length;
85 + }
86 + set
87 + {
88 + if (_pNative == RootSystem.IntPtr.Zero)
89 + {
90 + throw new RootSystem.ObjectDisposedException("KinectBuffer");
91 + }
92 +
93 + Windows_Storage_Streams_IBuffer_put_Length(_pNative, value);
94 + Helper.ExceptionHelper.CheckLastError();
95 + }
96 + }
97 +
98 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl)]
99 + private static extern void Windows_Storage_Streams_IBuffer_Dispose(RootSystem.IntPtr pNative);
100 + // Constructors and Finalizers
101 + public void Dispose()
102 + {
103 + if (_pNative == RootSystem.IntPtr.Zero)
104 + {
105 + throw new RootSystem.ObjectDisposedException("KinectBuffer");
106 + }
107 +
108 + Dispose(true);
109 + RootSystem.GC.SuppressFinalize(this);
110 + }
111 +
112 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention = RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError = true)]
113 + private static extern RootSystem.IntPtr Windows_Storage_Streams_IBuffer_get_UnderlyingBuffer(RootSystem.IntPtr pNative);
114 + public IntPtr UnderlyingBuffer
115 + {
116 + get
117 + {
118 + if (_pNative == RootSystem.IntPtr.Zero)
119 + {
120 + throw new RootSystem.ObjectDisposedException("KinectBuffer");
121 + }
122 +
123 + RootSystem.IntPtr value = Windows_Storage_Streams_IBuffer_get_UnderlyingBuffer(_pNative);
124 + Helper.ExceptionHelper.CheckLastError();
125 + return value;
126 + }
127 + }
128 + }
129 +}
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1 +using System;
2 +using System.Collections.Generic;
3 +using System.Runtime.InteropServices;
4 +using System.Linq;
5 +
6 +namespace Helper
7 +{
8 + public static class NativeObjectCache
9 + {
10 + private static object _lock = new object();
11 + private static Dictionary<Type, Dictionary<IntPtr, WeakReference>> _objectCache = new Dictionary<Type, Dictionary<IntPtr, WeakReference>>();
12 + public static void AddObject<T>(IntPtr nativePtr, T obj) where T : class
13 + {
14 + lock (_lock)
15 + {
16 + Dictionary<IntPtr, WeakReference> objCache = null;
17 +
18 + if (!_objectCache.TryGetValue(typeof(T), out objCache) || objCache == null)
19 + {
20 + objCache = new Dictionary<IntPtr, WeakReference>();
21 + _objectCache[typeof(T)] = objCache;
22 + }
23 +
24 + objCache[nativePtr] = new WeakReference(obj);
25 + }
26 + }
27 +
28 + public static void Flush()
29 + {
30 + lock(_lock)
31 + {
32 + foreach (var byType in _objectCache.ToArray())
33 + {
34 + foreach(var kvp in byType.Value.ToArray())
35 + {
36 + IDisposable disp = kvp.Value.Target as IDisposable;
37 + if(disp != null)
38 + {
39 + disp.Dispose();
40 + }
41 +
42 + }
43 + }
44 + }
45 + }
46 +
47 + public static void RemoveObject<T>(IntPtr nativePtr)
48 + {
49 + lock (_lock)
50 + {
51 + Dictionary<IntPtr, WeakReference> objCache = null;
52 +
53 + if (!_objectCache.TryGetValue(typeof(T), out objCache) || objCache == null)
54 + {
55 + objCache = new Dictionary<IntPtr, WeakReference>();
56 + _objectCache[typeof(T)] = objCache;
57 + }
58 +
59 + if (objCache.ContainsKey(nativePtr))
60 + {
61 + objCache.Remove(nativePtr);
62 + }
63 + }
64 + }
65 +
66 + public static T GetObject<T>(IntPtr nativePtr) where T : class
67 + {
68 + lock (_lock)
69 + {
70 + Dictionary<IntPtr, WeakReference> objCache = null;
71 +
72 + if (!_objectCache.TryGetValue(typeof(T), out objCache) || objCache == null)
73 + {
74 + objCache = new Dictionary<IntPtr, WeakReference>();
75 + _objectCache[typeof(T)] = objCache;
76 + }
77 +
78 + WeakReference reference = null;
79 + if (objCache.TryGetValue(nativePtr, out reference))
80 + {
81 + if (reference != null)
82 + {
83 + T obj = reference.Target as T;
84 + if (obj != null)
85 + {
86 + return (T)obj;
87 + }
88 + }
89 + }
90 +
91 + return null;
92 + }
93 + }
94 +
95 + public static T CreateOrGetObject<T>(IntPtr nativePtr, Func<System.IntPtr,T> create) where T : class
96 + {
97 + T outputValue = null;
98 +
99 + lock (_lock)
100 + {
101 + Dictionary<IntPtr, WeakReference> objCache = null;
102 +
103 + if (!_objectCache.TryGetValue(typeof(T), out objCache) || objCache == null)
104 + {
105 + objCache = new Dictionary<IntPtr, WeakReference>();
106 + _objectCache[typeof(T)] = objCache;
107 + }
108 +
109 + WeakReference reference = null;
110 + if (objCache.TryGetValue(nativePtr, out reference))
111 + {
112 + if ((reference != null) && reference.IsAlive)
113 + {
114 + outputValue = reference.Target as T;
115 + }
116 + }
117 +
118 + if (outputValue == null)
119 + {
120 + if (create != null)
121 + {
122 + outputValue = create(nativePtr);
123 + objCache[nativePtr] = new WeakReference(outputValue);
124 + }
125 + else if(typeof(T) == typeof(System.Object))
126 + {
127 + //T is an object, so lets just pass back our IntPtr, which is an object.
128 + outputValue = (T)(System.Object)nativePtr;
129 + }
130 + }
131 + }
132 +
133 + return outputValue;
134 + }
135 + }
136 +}
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1 +using System;
2 +using System.Collections.Generic;
3 +using System.Runtime.InteropServices;
4 +using System.Linq;
5 +
6 +namespace Helper
7 +{
8 + public static class NativeWrapper
9 + {
10 + public static System.IntPtr GetNativePtr(Object obj)
11 + {
12 + if(obj == null)
13 + {
14 + return System.IntPtr.Zero;
15 + }
16 +
17 + var nativeWrapperIface = obj as INativeWrapper;
18 + if(nativeWrapperIface != null)
19 + {
20 + return nativeWrapperIface.nativePtr;
21 + }
22 + else
23 + {
24 + throw new ArgumentException("Object must wrap native type");
25 + }
26 + }
27 + }
28 +}
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1 +using System;
2 +using System.Collections.Generic;
3 +using System.Runtime.InteropServices;
4 +using System.Linq;
5 +
6 +namespace Helper
7 +{
8 + public class SmartGCHandle : IDisposable
9 + {
10 + private GCHandle handle;
11 + public SmartGCHandle(GCHandle handle)
12 + {
13 + this.handle = handle;
14 + }
15 +
16 + ~SmartGCHandle()
17 + {
18 + Dispose(false);
19 + }
20 +
21 + public System.IntPtr AddrOfPinnedObject()
22 + {
23 + return handle.AddrOfPinnedObject();
24 + }
25 +
26 + public virtual void Dispose()
27 + {
28 + Dispose(true);
29 + }
30 +
31 + protected virtual void Dispose(bool disposing)
32 + {
33 + this.handle.Free();
34 + }
35 +
36 + public static implicit operator GCHandle(SmartGCHandle other)
37 + {
38 +
39 + return other.handle;
40 + }
41 + }
42 +}
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1 +using System;
2 +using System.Collections.Generic;
3 +using System.Runtime.InteropServices;
4 +using System.Linq;
5 +
6 +namespace Helper
7 +{
8 + public class ThreadSafeDictionary<TKey, TValue>
9 + {
10 + protected readonly Dictionary<TKey, TValue> _impl = new Dictionary<TKey, TValue>();
11 + public TValue this[TKey key]
12 + {
13 + get
14 + {
15 + lock (_impl)
16 + {
17 + return _impl[key];
18 + }
19 + }
20 + set
21 + {
22 + lock (_impl)
23 + {
24 + _impl[key] = value;
25 + }
26 + }
27 + }
28 +
29 + public void Add(TKey key, TValue value)
30 + {
31 + lock (_impl)
32 + {
33 + _impl.Add(key, value);
34 + }
35 + }
36 +
37 + public bool TryGetValue(TKey key, out TValue value)
38 + {
39 + lock (_impl)
40 + {
41 + return _impl.TryGetValue(key, out value);
42 + }
43 + }
44 +
45 + public bool Remove(TKey key)
46 + {
47 + lock (_impl)
48 + {
49 + return _impl.Remove(key);
50 + }
51 + }
52 +
53 + public void Clear()
54 + {
55 + lock (_impl)
56 + {
57 + _impl.Clear();
58 + }
59 + }
60 + }
61 +}
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1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Data
5 +{
6 + //
7 + // Windows.Data.PropertyChangedEventArgs
8 + //
9 + public sealed partial class PropertyChangedEventArgs : RootSystem.EventArgs, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal PropertyChangedEventArgs(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Data_PropertyChangedEventArgs_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~PropertyChangedEventArgs()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Data_PropertyChangedEventArgs_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Data_PropertyChangedEventArgs_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<PropertyChangedEventArgs>(_pNative);
41 + Windows_Data_PropertyChangedEventArgs_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern RootSystem.IntPtr Windows_Data_PropertyChangedEventArgs_get_PropertyName(RootSystem.IntPtr pNative);
50 + public string PropertyName
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("PropertyChangedEventArgs");
57 + }
58 +
59 + RootSystem.IntPtr objectPointer = Windows_Data_PropertyChangedEventArgs_get_PropertyName(_pNative);
60 + Helper.ExceptionHelper.CheckLastError();
61 +
62 + var managedString = RootSystem.Runtime.InteropServices.Marshal.PtrToStringUni(objectPointer);
63 + RootSystem.Runtime.InteropServices.Marshal.FreeCoTaskMem(objectPointer);
64 + return managedString;
65 + }
66 + }
67 +
68 + private void __EventCleanup()
69 + {
70 + }
71 + }
72 +
73 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.Activity
8 + //
9 + public enum Activity : int
10 + {
11 + EyeLeftClosed =0,
12 + EyeRightClosed =1,
13 + MouthOpen =2,
14 + MouthMoved =3,
15 + LookingAway =4,
16 + }
17 +
18 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.Appearance
8 + //
9 + public enum Appearance : int
10 + {
11 + WearingGlasses =0,
12 + }
13 +
14 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.AudioBeamFrame
8 + //
9 + public sealed partial class AudioBeamFrame : RootSystem.IDisposable, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal AudioBeamFrame(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_AudioBeamFrame_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~AudioBeamFrame()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_AudioBeamFrame_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_AudioBeamFrame_AddRefObject(ref RootSystem.IntPtr pNative);
31 +
32 + // Public Properties
33 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
34 + private static extern RootSystem.IntPtr Windows_Kinect_AudioBeamFrame_get_AudioBeam(RootSystem.IntPtr pNative);
35 + public Windows.Kinect.AudioBeam AudioBeam
36 + {
37 + get
38 + {
39 + if (_pNative == RootSystem.IntPtr.Zero)
40 + {
41 + throw new RootSystem.ObjectDisposedException("AudioBeamFrame");
42 + }
43 +
44 + RootSystem.IntPtr objectPointer = Windows_Kinect_AudioBeamFrame_get_AudioBeam(_pNative);
45 + Helper.ExceptionHelper.CheckLastError();
46 + if (objectPointer == RootSystem.IntPtr.Zero)
47 + {
48 + return null;
49 + }
50 +
51 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.AudioBeam>(objectPointer, n => new Windows.Kinect.AudioBeam(n));
52 + }
53 + }
54 +
55 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
56 + private static extern RootSystem.IntPtr Windows_Kinect_AudioBeamFrame_get_AudioSource(RootSystem.IntPtr pNative);
57 + public Windows.Kinect.AudioSource AudioSource
58 + {
59 + get
60 + {
61 + if (_pNative == RootSystem.IntPtr.Zero)
62 + {
63 + throw new RootSystem.ObjectDisposedException("AudioBeamFrame");
64 + }
65 +
66 + RootSystem.IntPtr objectPointer = Windows_Kinect_AudioBeamFrame_get_AudioSource(_pNative);
67 + Helper.ExceptionHelper.CheckLastError();
68 + if (objectPointer == RootSystem.IntPtr.Zero)
69 + {
70 + return null;
71 + }
72 +
73 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.AudioSource>(objectPointer, n => new Windows.Kinect.AudioSource(n));
74 + }
75 + }
76 +
77 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
78 + private static extern long Windows_Kinect_AudioBeamFrame_get_Duration(RootSystem.IntPtr pNative);
79 + public RootSystem.TimeSpan Duration
80 + {
81 + get
82 + {
83 + if (_pNative == RootSystem.IntPtr.Zero)
84 + {
85 + throw new RootSystem.ObjectDisposedException("AudioBeamFrame");
86 + }
87 +
88 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_AudioBeamFrame_get_Duration(_pNative));
89 + }
90 + }
91 +
92 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
93 + private static extern long Windows_Kinect_AudioBeamFrame_get_RelativeTimeStart(RootSystem.IntPtr pNative);
94 + public RootSystem.TimeSpan RelativeTimeStart
95 + {
96 + get
97 + {
98 + if (_pNative == RootSystem.IntPtr.Zero)
99 + {
100 + throw new RootSystem.ObjectDisposedException("AudioBeamFrame");
101 + }
102 +
103 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_AudioBeamFrame_get_RelativeTimeStart(_pNative));
104 + }
105 + }
106 +
107 +
108 + // Public Methods
109 + private void __EventCleanup()
110 + {
111 + }
112 + }
113 +
114 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.AudioBeamFrameArrivedEventArgs
8 + //
9 + public sealed partial class AudioBeamFrameArrivedEventArgs : RootSystem.EventArgs, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal AudioBeamFrameArrivedEventArgs(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_AudioBeamFrameArrivedEventArgs_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~AudioBeamFrameArrivedEventArgs()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_AudioBeamFrameArrivedEventArgs_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_AudioBeamFrameArrivedEventArgs_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<AudioBeamFrameArrivedEventArgs>(_pNative);
41 + Windows_Kinect_AudioBeamFrameArrivedEventArgs_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern RootSystem.IntPtr Windows_Kinect_AudioBeamFrameArrivedEventArgs_get_FrameReference(RootSystem.IntPtr pNative);
50 + public Windows.Kinect.AudioBeamFrameReference FrameReference
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("AudioBeamFrameArrivedEventArgs");
57 + }
58 +
59 + RootSystem.IntPtr objectPointer = Windows_Kinect_AudioBeamFrameArrivedEventArgs_get_FrameReference(_pNative);
60 + Helper.ExceptionHelper.CheckLastError();
61 + if (objectPointer == RootSystem.IntPtr.Zero)
62 + {
63 + return null;
64 + }
65 +
66 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.AudioBeamFrameReference>(objectPointer, n => new Windows.Kinect.AudioBeamFrameReference(n));
67 + }
68 + }
69 +
70 + private void __EventCleanup()
71 + {
72 + }
73 + }
74 +
75 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.AudioBeamFrameList
8 + //
9 + public sealed partial class AudioBeamFrameList : RootSystem.IDisposable, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal AudioBeamFrameList(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_AudioBeamFrameList_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~AudioBeamFrameList()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_AudioBeamFrameList_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<AudioBeamFrameList>(_pNative);
41 +
42 + if (disposing)
43 + {
44 + Windows_Kinect_AudioBeamFrameList_Dispose(_pNative);
45 + }
46 + Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref _pNative);
47 +
48 + _pNative = RootSystem.IntPtr.Zero;
49 + }
50 +
51 +
52 + // Public Methods
53 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
54 + private static extern void Windows_Kinect_AudioBeamFrameList_Dispose(RootSystem.IntPtr pNative);
55 + public void Dispose()
56 + {
57 + if (_pNative == RootSystem.IntPtr.Zero)
58 + {
59 + return;
60 + }
61 +
62 + Dispose(true);
63 + RootSystem.GC.SuppressFinalize(this);
64 + }
65 +
66 + private void __EventCleanup()
67 + {
68 + }
69 + }
70 +
71 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.AudioBeamFrameReference
8 + //
9 + public sealed partial class AudioBeamFrameReference : Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal AudioBeamFrameReference(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_AudioBeamFrameReference_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~AudioBeamFrameReference()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_AudioBeamFrameReference_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_AudioBeamFrameReference_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<AudioBeamFrameReference>(_pNative);
41 + Windows_Kinect_AudioBeamFrameReference_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern long Windows_Kinect_AudioBeamFrameReference_get_RelativeTime(RootSystem.IntPtr pNative);
50 + public RootSystem.TimeSpan RelativeTime
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("AudioBeamFrameReference");
57 + }
58 +
59 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_AudioBeamFrameReference_get_RelativeTime(_pNative));
60 + }
61 + }
62 +
63 +
64 + // Public Methods
65 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
66 + private static extern int Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames_Length(RootSystem.IntPtr pNative);
67 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
68 + private static extern int Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames(RootSystem.IntPtr pNative, [RootSystem.Runtime.InteropServices.Out] RootSystem.IntPtr[] outCollection, int outCollectionSize);
69 + public RootSystem.Collections.Generic.IList<Windows.Kinect.AudioBeamFrame> AcquireBeamFrames()
70 + {
71 + if (_pNative == RootSystem.IntPtr.Zero)
72 + {
73 + throw new RootSystem.ObjectDisposedException("AudioBeamFrameReference");
74 + }
75 +
76 + int outCollectionSize = Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames_Length(_pNative);
77 + var outCollection = new RootSystem.IntPtr[outCollectionSize];
78 + var managedCollection = new Windows.Kinect.AudioBeamFrame[outCollectionSize];
79 +
80 + outCollectionSize = Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames(_pNative, outCollection, outCollectionSize);
81 + Helper.ExceptionHelper.CheckLastError();
82 + for(int i=0;i<outCollectionSize;i++)
83 + {
84 + if(outCollection[i] == RootSystem.IntPtr.Zero)
85 + {
86 + continue;
87 + }
88 +
89 + var obj = Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.AudioBeamFrame>(outCollection[i], n => new Windows.Kinect.AudioBeamFrame(n));
90 +
91 + managedCollection[i] = obj;
92 + }
93 + return managedCollection;
94 + }
95 +
96 + private void __EventCleanup()
97 + {
98 + }
99 + }
100 +
101 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.AudioBeamMode
8 + //
9 + public enum AudioBeamMode : int
10 + {
11 + Automatic =0,
12 + Manual =1,
13 + }
14 +
15 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.AudioBeamSubFrame
8 + //
9 + public sealed partial class AudioBeamSubFrame : RootSystem.IDisposable, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal AudioBeamSubFrame(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_AudioBeamSubFrame_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~AudioBeamSubFrame()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_AudioBeamSubFrame_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_AudioBeamSubFrame_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<AudioBeamSubFrame>(_pNative);
41 +
42 + if (disposing)
43 + {
44 + Windows_Kinect_AudioBeamSubFrame_Dispose(_pNative);
45 + }
46 + Windows_Kinect_AudioBeamSubFrame_ReleaseObject(ref _pNative);
47 +
48 + _pNative = RootSystem.IntPtr.Zero;
49 + }
50 +
51 +
52 + // Public Properties
53 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
54 + private static extern Windows.Kinect.AudioBeamMode Windows_Kinect_AudioBeamSubFrame_get_AudioBeamMode(RootSystem.IntPtr pNative);
55 + public Windows.Kinect.AudioBeamMode AudioBeamMode
56 + {
57 + get
58 + {
59 + if (_pNative == RootSystem.IntPtr.Zero)
60 + {
61 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
62 + }
63 +
64 + return Windows_Kinect_AudioBeamSubFrame_get_AudioBeamMode(_pNative);
65 + }
66 + }
67 +
68 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
69 + private static extern int Windows_Kinect_AudioBeamSubFrame_get_AudioBodyCorrelations(RootSystem.IntPtr pNative, [RootSystem.Runtime.InteropServices.Out] RootSystem.IntPtr[] outCollection, int outCollectionSize);
70 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
71 + private static extern int Windows_Kinect_AudioBeamSubFrame_get_AudioBodyCorrelations_Length(RootSystem.IntPtr pNative);
72 + public RootSystem.Collections.Generic.IList<Windows.Kinect.AudioBodyCorrelation> AudioBodyCorrelations
73 + {
74 + get
75 + {
76 + if (_pNative == RootSystem.IntPtr.Zero)
77 + {
78 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
79 + }
80 +
81 + int outCollectionSize = Windows_Kinect_AudioBeamSubFrame_get_AudioBodyCorrelations_Length(_pNative);
82 + var outCollection = new RootSystem.IntPtr[outCollectionSize];
83 + var managedCollection = new Windows.Kinect.AudioBodyCorrelation[outCollectionSize];
84 +
85 + outCollectionSize = Windows_Kinect_AudioBeamSubFrame_get_AudioBodyCorrelations(_pNative, outCollection, outCollectionSize);
86 + Helper.ExceptionHelper.CheckLastError();
87 + for(int i=0;i<outCollectionSize;i++)
88 + {
89 + if(outCollection[i] == RootSystem.IntPtr.Zero)
90 + {
91 + continue;
92 + }
93 +
94 + var obj = Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.AudioBodyCorrelation>(outCollection[i], n => new Windows.Kinect.AudioBodyCorrelation(n));
95 +
96 + managedCollection[i] = obj;
97 + }
98 + return managedCollection;
99 + }
100 + }
101 +
102 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
103 + private static extern float Windows_Kinect_AudioBeamSubFrame_get_BeamAngle(RootSystem.IntPtr pNative);
104 + public float BeamAngle
105 + {
106 + get
107 + {
108 + if (_pNative == RootSystem.IntPtr.Zero)
109 + {
110 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
111 + }
112 +
113 + return Windows_Kinect_AudioBeamSubFrame_get_BeamAngle(_pNative);
114 + }
115 + }
116 +
117 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
118 + private static extern float Windows_Kinect_AudioBeamSubFrame_get_BeamAngleConfidence(RootSystem.IntPtr pNative);
119 + public float BeamAngleConfidence
120 + {
121 + get
122 + {
123 + if (_pNative == RootSystem.IntPtr.Zero)
124 + {
125 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
126 + }
127 +
128 + return Windows_Kinect_AudioBeamSubFrame_get_BeamAngleConfidence(_pNative);
129 + }
130 + }
131 +
132 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
133 + private static extern long Windows_Kinect_AudioBeamSubFrame_get_Duration(RootSystem.IntPtr pNative);
134 + public RootSystem.TimeSpan Duration
135 + {
136 + get
137 + {
138 + if (_pNative == RootSystem.IntPtr.Zero)
139 + {
140 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
141 + }
142 +
143 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_AudioBeamSubFrame_get_Duration(_pNative));
144 + }
145 + }
146 +
147 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
148 + private static extern uint Windows_Kinect_AudioBeamSubFrame_get_FrameLengthInBytes(RootSystem.IntPtr pNative);
149 + public uint FrameLengthInBytes
150 + {
151 + get
152 + {
153 + if (_pNative == RootSystem.IntPtr.Zero)
154 + {
155 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
156 + }
157 +
158 + return Windows_Kinect_AudioBeamSubFrame_get_FrameLengthInBytes(_pNative);
159 + }
160 + }
161 +
162 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
163 + private static extern long Windows_Kinect_AudioBeamSubFrame_get_RelativeTime(RootSystem.IntPtr pNative);
164 + public RootSystem.TimeSpan RelativeTime
165 + {
166 + get
167 + {
168 + if (_pNative == RootSystem.IntPtr.Zero)
169 + {
170 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
171 + }
172 +
173 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_AudioBeamSubFrame_get_RelativeTime(_pNative));
174 + }
175 + }
176 +
177 +
178 + // Public Methods
179 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
180 + private static extern void Windows_Kinect_AudioBeamSubFrame_CopyFrameDataToArray(RootSystem.IntPtr pNative, RootSystem.IntPtr frameData, int frameDataSize);
181 + public void CopyFrameDataToArray(byte[] frameData)
182 + {
183 + if (_pNative == RootSystem.IntPtr.Zero)
184 + {
185 + throw new RootSystem.ObjectDisposedException("AudioBeamSubFrame");
186 + }
187 +
188 + var frameDataSmartGCHandle = new Helper.SmartGCHandle(RootSystem.Runtime.InteropServices.GCHandle.Alloc(frameData, RootSystem.Runtime.InteropServices.GCHandleType.Pinned));
189 + var _frameData = frameDataSmartGCHandle.AddrOfPinnedObject();
190 + Windows_Kinect_AudioBeamSubFrame_CopyFrameDataToArray(_pNative, _frameData, frameData.Length);
191 + Helper.ExceptionHelper.CheckLastError();
192 + }
193 +
194 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
195 + private static extern void Windows_Kinect_AudioBeamSubFrame_Dispose(RootSystem.IntPtr pNative);
196 + public void Dispose()
197 + {
198 + if (_pNative == RootSystem.IntPtr.Zero)
199 + {
200 + return;
201 + }
202 +
203 + Dispose(true);
204 + RootSystem.GC.SuppressFinalize(this);
205 + }
206 +
207 + private void __EventCleanup()
208 + {
209 + }
210 + }
211 +
212 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.AudioBodyCorrelation
8 + //
9 + public sealed partial class AudioBodyCorrelation : Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal AudioBodyCorrelation(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_AudioBodyCorrelation_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~AudioBodyCorrelation()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_AudioBodyCorrelation_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_AudioBodyCorrelation_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<AudioBodyCorrelation>(_pNative);
41 + Windows_Kinect_AudioBodyCorrelation_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern ulong Windows_Kinect_AudioBodyCorrelation_get_BodyTrackingId(RootSystem.IntPtr pNative);
50 + public ulong BodyTrackingId
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("AudioBodyCorrelation");
57 + }
58 +
59 + return Windows_Kinect_AudioBodyCorrelation_get_BodyTrackingId(_pNative);
60 + }
61 + }
62 +
63 + private void __EventCleanup()
64 + {
65 + }
66 + }
67 +
68 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.BodyFrame
8 + //
9 + public sealed partial class BodyFrame : RootSystem.IDisposable, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal BodyFrame(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_BodyFrame_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~BodyFrame()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_BodyFrame_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_BodyFrame_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<BodyFrame>(_pNative);
41 +
42 + if (disposing)
43 + {
44 + Windows_Kinect_BodyFrame_Dispose(_pNative);
45 + }
46 + Windows_Kinect_BodyFrame_ReleaseObject(ref _pNative);
47 +
48 + _pNative = RootSystem.IntPtr.Zero;
49 + }
50 +
51 +
52 + // Public Properties
53 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
54 + private static extern int Windows_Kinect_BodyFrame_get_BodyCount(RootSystem.IntPtr pNative);
55 + public int BodyCount
56 + {
57 + get
58 + {
59 + if (_pNative == RootSystem.IntPtr.Zero)
60 + {
61 + throw new RootSystem.ObjectDisposedException("BodyFrame");
62 + }
63 +
64 + return Windows_Kinect_BodyFrame_get_BodyCount(_pNative);
65 + }
66 + }
67 +
68 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
69 + private static extern RootSystem.IntPtr Windows_Kinect_BodyFrame_get_BodyFrameSource(RootSystem.IntPtr pNative);
70 + public Windows.Kinect.BodyFrameSource BodyFrameSource
71 + {
72 + get
73 + {
74 + if (_pNative == RootSystem.IntPtr.Zero)
75 + {
76 + throw new RootSystem.ObjectDisposedException("BodyFrame");
77 + }
78 +
79 + RootSystem.IntPtr objectPointer = Windows_Kinect_BodyFrame_get_BodyFrameSource(_pNative);
80 + Helper.ExceptionHelper.CheckLastError();
81 + if (objectPointer == RootSystem.IntPtr.Zero)
82 + {
83 + return null;
84 + }
85 +
86 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.BodyFrameSource>(objectPointer, n => new Windows.Kinect.BodyFrameSource(n));
87 + }
88 + }
89 +
90 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
91 + private static extern RootSystem.IntPtr Windows_Kinect_BodyFrame_get_FloorClipPlane(RootSystem.IntPtr pNative);
92 + public Windows.Kinect.Vector4 FloorClipPlane
93 + {
94 + get
95 + {
96 + if (_pNative == RootSystem.IntPtr.Zero)
97 + {
98 + throw new RootSystem.ObjectDisposedException("BodyFrame");
99 + }
100 +
101 + var objectPointer = Windows_Kinect_BodyFrame_get_FloorClipPlane(_pNative);
102 + Helper.ExceptionHelper.CheckLastError();
103 + var obj = (Windows.Kinect.Vector4)RootSystem.Runtime.InteropServices.Marshal.PtrToStructure(objectPointer, typeof(Windows.Kinect.Vector4));
104 + Windows.Kinect.KinectUnityAddinUtils.FreeMemory(objectPointer);
105 + return obj;
106 + }
107 + }
108 +
109 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
110 + private static extern long Windows_Kinect_BodyFrame_get_RelativeTime(RootSystem.IntPtr pNative);
111 + public RootSystem.TimeSpan RelativeTime
112 + {
113 + get
114 + {
115 + if (_pNative == RootSystem.IntPtr.Zero)
116 + {
117 + throw new RootSystem.ObjectDisposedException("BodyFrame");
118 + }
119 +
120 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_BodyFrame_get_RelativeTime(_pNative));
121 + }
122 + }
123 +
124 +
125 + // Public Methods
126 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
127 + private static extern void Windows_Kinect_BodyFrame_Dispose(RootSystem.IntPtr pNative);
128 + public void Dispose()
129 + {
130 + if (_pNative == RootSystem.IntPtr.Zero)
131 + {
132 + return;
133 + }
134 +
135 + Dispose(true);
136 + RootSystem.GC.SuppressFinalize(this);
137 + }
138 +
139 + private void __EventCleanup()
140 + {
141 + }
142 + }
143 +
144 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.BodyFrameArrivedEventArgs
8 + //
9 + public sealed partial class BodyFrameArrivedEventArgs : RootSystem.EventArgs, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal BodyFrameArrivedEventArgs(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_BodyFrameArrivedEventArgs_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~BodyFrameArrivedEventArgs()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_BodyFrameArrivedEventArgs_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_BodyFrameArrivedEventArgs_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<BodyFrameArrivedEventArgs>(_pNative);
41 + Windows_Kinect_BodyFrameArrivedEventArgs_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern RootSystem.IntPtr Windows_Kinect_BodyFrameArrivedEventArgs_get_FrameReference(RootSystem.IntPtr pNative);
50 + public Windows.Kinect.BodyFrameReference FrameReference
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("BodyFrameArrivedEventArgs");
57 + }
58 +
59 + RootSystem.IntPtr objectPointer = Windows_Kinect_BodyFrameArrivedEventArgs_get_FrameReference(_pNative);
60 + Helper.ExceptionHelper.CheckLastError();
61 + if (objectPointer == RootSystem.IntPtr.Zero)
62 + {
63 + return null;
64 + }
65 +
66 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.BodyFrameReference>(objectPointer, n => new Windows.Kinect.BodyFrameReference(n));
67 + }
68 + }
69 +
70 + private void __EventCleanup()
71 + {
72 + }
73 + }
74 +
75 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.BodyFrameReference
8 + //
9 + public sealed partial class BodyFrameReference : Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal BodyFrameReference(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_BodyFrameReference_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~BodyFrameReference()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_BodyFrameReference_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_BodyFrameReference_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<BodyFrameReference>(_pNative);
41 + Windows_Kinect_BodyFrameReference_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern long Windows_Kinect_BodyFrameReference_get_RelativeTime(RootSystem.IntPtr pNative);
50 + public RootSystem.TimeSpan RelativeTime
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("BodyFrameReference");
57 + }
58 +
59 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_BodyFrameReference_get_RelativeTime(_pNative));
60 + }
61 + }
62 +
63 +
64 + // Public Methods
65 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
66 + private static extern RootSystem.IntPtr Windows_Kinect_BodyFrameReference_AcquireFrame(RootSystem.IntPtr pNative);
67 + public Windows.Kinect.BodyFrame AcquireFrame()
68 + {
69 + if (_pNative == RootSystem.IntPtr.Zero)
70 + {
71 + throw new RootSystem.ObjectDisposedException("BodyFrameReference");
72 + }
73 +
74 + RootSystem.IntPtr objectPointer = Windows_Kinect_BodyFrameReference_AcquireFrame(_pNative);
75 + Helper.ExceptionHelper.CheckLastError();
76 + if (objectPointer == RootSystem.IntPtr.Zero)
77 + {
78 + return null;
79 + }
80 +
81 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.BodyFrame>(objectPointer, n => new Windows.Kinect.BodyFrame(n));
82 + }
83 +
84 + private void __EventCleanup()
85 + {
86 + }
87 + }
88 +
89 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.BodyIndexFrame
8 + //
9 + public sealed partial class BodyIndexFrame : RootSystem.IDisposable, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal BodyIndexFrame(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_BodyIndexFrame_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~BodyIndexFrame()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_BodyIndexFrame_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_BodyIndexFrame_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<BodyIndexFrame>(_pNative);
41 +
42 + if (disposing)
43 + {
44 + Windows_Kinect_BodyIndexFrame_Dispose(_pNative);
45 + }
46 + Windows_Kinect_BodyIndexFrame_ReleaseObject(ref _pNative);
47 +
48 + _pNative = RootSystem.IntPtr.Zero;
49 + }
50 +
51 +
52 + // Public Properties
53 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
54 + private static extern RootSystem.IntPtr Windows_Kinect_BodyIndexFrame_get_BodyIndexFrameSource(RootSystem.IntPtr pNative);
55 + public Windows.Kinect.BodyIndexFrameSource BodyIndexFrameSource
56 + {
57 + get
58 + {
59 + if (_pNative == RootSystem.IntPtr.Zero)
60 + {
61 + throw new RootSystem.ObjectDisposedException("BodyIndexFrame");
62 + }
63 +
64 + RootSystem.IntPtr objectPointer = Windows_Kinect_BodyIndexFrame_get_BodyIndexFrameSource(_pNative);
65 + Helper.ExceptionHelper.CheckLastError();
66 + if (objectPointer == RootSystem.IntPtr.Zero)
67 + {
68 + return null;
69 + }
70 +
71 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.BodyIndexFrameSource>(objectPointer, n => new Windows.Kinect.BodyIndexFrameSource(n));
72 + }
73 + }
74 +
75 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
76 + private static extern RootSystem.IntPtr Windows_Kinect_BodyIndexFrame_get_FrameDescription(RootSystem.IntPtr pNative);
77 + public Windows.Kinect.FrameDescription FrameDescription
78 + {
79 + get
80 + {
81 + if (_pNative == RootSystem.IntPtr.Zero)
82 + {
83 + throw new RootSystem.ObjectDisposedException("BodyIndexFrame");
84 + }
85 +
86 + RootSystem.IntPtr objectPointer = Windows_Kinect_BodyIndexFrame_get_FrameDescription(_pNative);
87 + Helper.ExceptionHelper.CheckLastError();
88 + if (objectPointer == RootSystem.IntPtr.Zero)
89 + {
90 + return null;
91 + }
92 +
93 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.FrameDescription>(objectPointer, n => new Windows.Kinect.FrameDescription(n));
94 + }
95 + }
96 +
97 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
98 + private static extern long Windows_Kinect_BodyIndexFrame_get_RelativeTime(RootSystem.IntPtr pNative);
99 + public RootSystem.TimeSpan RelativeTime
100 + {
101 + get
102 + {
103 + if (_pNative == RootSystem.IntPtr.Zero)
104 + {
105 + throw new RootSystem.ObjectDisposedException("BodyIndexFrame");
106 + }
107 +
108 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_BodyIndexFrame_get_RelativeTime(_pNative));
109 + }
110 + }
111 +
112 +
113 + // Public Methods
114 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
115 + private static extern void Windows_Kinect_BodyIndexFrame_CopyFrameDataToArray(RootSystem.IntPtr pNative, RootSystem.IntPtr frameData, int frameDataSize);
116 + public void CopyFrameDataToArray(byte[] frameData)
117 + {
118 + if (_pNative == RootSystem.IntPtr.Zero)
119 + {
120 + throw new RootSystem.ObjectDisposedException("BodyIndexFrame");
121 + }
122 +
123 + var frameDataSmartGCHandle = new Helper.SmartGCHandle(RootSystem.Runtime.InteropServices.GCHandle.Alloc(frameData, RootSystem.Runtime.InteropServices.GCHandleType.Pinned));
124 + var _frameData = frameDataSmartGCHandle.AddrOfPinnedObject();
125 + Windows_Kinect_BodyIndexFrame_CopyFrameDataToArray(_pNative, _frameData, frameData.Length);
126 + Helper.ExceptionHelper.CheckLastError();
127 + }
128 +
129 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
130 + private static extern void Windows_Kinect_BodyIndexFrame_Dispose(RootSystem.IntPtr pNative);
131 + public void Dispose()
132 + {
133 + if (_pNative == RootSystem.IntPtr.Zero)
134 + {
135 + return;
136 + }
137 +
138 + Dispose(true);
139 + RootSystem.GC.SuppressFinalize(this);
140 + }
141 +
142 + private void __EventCleanup()
143 + {
144 + }
145 + }
146 +
147 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.BodyIndexFrameArrivedEventArgs
8 + //
9 + public sealed partial class BodyIndexFrameArrivedEventArgs : RootSystem.EventArgs, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal BodyIndexFrameArrivedEventArgs(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_BodyIndexFrameArrivedEventArgs_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~BodyIndexFrameArrivedEventArgs()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_BodyIndexFrameArrivedEventArgs_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_BodyIndexFrameArrivedEventArgs_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<BodyIndexFrameArrivedEventArgs>(_pNative);
41 + Windows_Kinect_BodyIndexFrameArrivedEventArgs_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern RootSystem.IntPtr Windows_Kinect_BodyIndexFrameArrivedEventArgs_get_FrameReference(RootSystem.IntPtr pNative);
50 + public Windows.Kinect.BodyIndexFrameReference FrameReference
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("BodyIndexFrameArrivedEventArgs");
57 + }
58 +
59 + RootSystem.IntPtr objectPointer = Windows_Kinect_BodyIndexFrameArrivedEventArgs_get_FrameReference(_pNative);
60 + Helper.ExceptionHelper.CheckLastError();
61 + if (objectPointer == RootSystem.IntPtr.Zero)
62 + {
63 + return null;
64 + }
65 +
66 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.BodyIndexFrameReference>(objectPointer, n => new Windows.Kinect.BodyIndexFrameReference(n));
67 + }
68 + }
69 +
70 + private void __EventCleanup()
71 + {
72 + }
73 + }
74 +
75 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.BodyIndexFrameReference
8 + //
9 + public sealed partial class BodyIndexFrameReference : Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal BodyIndexFrameReference(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_BodyIndexFrameReference_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~BodyIndexFrameReference()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_BodyIndexFrameReference_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_BodyIndexFrameReference_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<BodyIndexFrameReference>(_pNative);
41 + Windows_Kinect_BodyIndexFrameReference_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern long Windows_Kinect_BodyIndexFrameReference_get_RelativeTime(RootSystem.IntPtr pNative);
50 + public RootSystem.TimeSpan RelativeTime
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("BodyIndexFrameReference");
57 + }
58 +
59 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_BodyIndexFrameReference_get_RelativeTime(_pNative));
60 + }
61 + }
62 +
63 +
64 + // Public Methods
65 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
66 + private static extern RootSystem.IntPtr Windows_Kinect_BodyIndexFrameReference_AcquireFrame(RootSystem.IntPtr pNative);
67 + public Windows.Kinect.BodyIndexFrame AcquireFrame()
68 + {
69 + if (_pNative == RootSystem.IntPtr.Zero)
70 + {
71 + throw new RootSystem.ObjectDisposedException("BodyIndexFrameReference");
72 + }
73 +
74 + RootSystem.IntPtr objectPointer = Windows_Kinect_BodyIndexFrameReference_AcquireFrame(_pNative);
75 + Helper.ExceptionHelper.CheckLastError();
76 + if (objectPointer == RootSystem.IntPtr.Zero)
77 + {
78 + return null;
79 + }
80 +
81 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.BodyIndexFrame>(objectPointer, n => new Windows.Kinect.BodyIndexFrame(n));
82 + }
83 +
84 + private void __EventCleanup()
85 + {
86 + }
87 + }
88 +
89 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.CameraSpacePoint
8 + //
9 + [RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
10 + public struct CameraSpacePoint
11 + {
12 + public float X { get; set; }
13 + public float Y { get; set; }
14 + public float Z { get; set; }
15 +
16 + public override int GetHashCode()
17 + {
18 + return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode();
19 + }
20 +
21 + public override bool Equals(object obj)
22 + {
23 + if (!(obj is CameraSpacePoint))
24 + {
25 + return false;
26 + }
27 +
28 + return this.Equals((CameraSpacePoint)obj);
29 + }
30 +
31 + public bool Equals(CameraSpacePoint obj)
32 + {
33 + return X.Equals(obj.X) && Y.Equals(obj.Y) && Z.Equals(obj.Z);
34 + }
35 +
36 + public static bool operator ==(CameraSpacePoint a, CameraSpacePoint b)
37 + {
38 + return a.Equals(b);
39 + }
40 +
41 + public static bool operator !=(CameraSpacePoint a, CameraSpacePoint b)
42 + {
43 + return !(a.Equals(b));
44 + }
45 + }
46 +
47 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.ColorCameraSettings
8 + //
9 + public sealed partial class ColorCameraSettings : Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal ColorCameraSettings(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_ColorCameraSettings_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~ColorCameraSettings()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_ColorCameraSettings_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_ColorCameraSettings_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<ColorCameraSettings>(_pNative);
41 + Windows_Kinect_ColorCameraSettings_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern long Windows_Kinect_ColorCameraSettings_get_ExposureTime(RootSystem.IntPtr pNative);
50 + public RootSystem.TimeSpan ExposureTime
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("ColorCameraSettings");
57 + }
58 +
59 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_ColorCameraSettings_get_ExposureTime(_pNative));
60 + }
61 + }
62 +
63 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
64 + private static extern long Windows_Kinect_ColorCameraSettings_get_FrameInterval(RootSystem.IntPtr pNative);
65 + public RootSystem.TimeSpan FrameInterval
66 + {
67 + get
68 + {
69 + if (_pNative == RootSystem.IntPtr.Zero)
70 + {
71 + throw new RootSystem.ObjectDisposedException("ColorCameraSettings");
72 + }
73 +
74 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_ColorCameraSettings_get_FrameInterval(_pNative));
75 + }
76 + }
77 +
78 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
79 + private static extern float Windows_Kinect_ColorCameraSettings_get_Gain(RootSystem.IntPtr pNative);
80 + public float Gain
81 + {
82 + get
83 + {
84 + if (_pNative == RootSystem.IntPtr.Zero)
85 + {
86 + throw new RootSystem.ObjectDisposedException("ColorCameraSettings");
87 + }
88 +
89 + return Windows_Kinect_ColorCameraSettings_get_Gain(_pNative);
90 + }
91 + }
92 +
93 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
94 + private static extern float Windows_Kinect_ColorCameraSettings_get_Gamma(RootSystem.IntPtr pNative);
95 + public float Gamma
96 + {
97 + get
98 + {
99 + if (_pNative == RootSystem.IntPtr.Zero)
100 + {
101 + throw new RootSystem.ObjectDisposedException("ColorCameraSettings");
102 + }
103 +
104 + return Windows_Kinect_ColorCameraSettings_get_Gamma(_pNative);
105 + }
106 + }
107 +
108 + private void __EventCleanup()
109 + {
110 + }
111 + }
112 +
113 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.ColorFrame
8 + //
9 + public sealed partial class ColorFrame : RootSystem.IDisposable, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal ColorFrame(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_ColorFrame_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~ColorFrame()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_ColorFrame_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_ColorFrame_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<ColorFrame>(_pNative);
41 +
42 + if (disposing)
43 + {
44 + Windows_Kinect_ColorFrame_Dispose(_pNative);
45 + }
46 + Windows_Kinect_ColorFrame_ReleaseObject(ref _pNative);
47 +
48 + _pNative = RootSystem.IntPtr.Zero;
49 + }
50 +
51 +
52 + // Public Properties
53 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
54 + private static extern RootSystem.IntPtr Windows_Kinect_ColorFrame_get_ColorCameraSettings(RootSystem.IntPtr pNative);
55 + public Windows.Kinect.ColorCameraSettings ColorCameraSettings
56 + {
57 + get
58 + {
59 + if (_pNative == RootSystem.IntPtr.Zero)
60 + {
61 + throw new RootSystem.ObjectDisposedException("ColorFrame");
62 + }
63 +
64 + RootSystem.IntPtr objectPointer = Windows_Kinect_ColorFrame_get_ColorCameraSettings(_pNative);
65 + Helper.ExceptionHelper.CheckLastError();
66 + if (objectPointer == RootSystem.IntPtr.Zero)
67 + {
68 + return null;
69 + }
70 +
71 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.ColorCameraSettings>(objectPointer, n => new Windows.Kinect.ColorCameraSettings(n));
72 + }
73 + }
74 +
75 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
76 + private static extern RootSystem.IntPtr Windows_Kinect_ColorFrame_get_ColorFrameSource(RootSystem.IntPtr pNative);
77 + public Windows.Kinect.ColorFrameSource ColorFrameSource
78 + {
79 + get
80 + {
81 + if (_pNative == RootSystem.IntPtr.Zero)
82 + {
83 + throw new RootSystem.ObjectDisposedException("ColorFrame");
84 + }
85 +
86 + RootSystem.IntPtr objectPointer = Windows_Kinect_ColorFrame_get_ColorFrameSource(_pNative);
87 + Helper.ExceptionHelper.CheckLastError();
88 + if (objectPointer == RootSystem.IntPtr.Zero)
89 + {
90 + return null;
91 + }
92 +
93 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.ColorFrameSource>(objectPointer, n => new Windows.Kinect.ColorFrameSource(n));
94 + }
95 + }
96 +
97 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
98 + private static extern RootSystem.IntPtr Windows_Kinect_ColorFrame_get_FrameDescription(RootSystem.IntPtr pNative);
99 + public Windows.Kinect.FrameDescription FrameDescription
100 + {
101 + get
102 + {
103 + if (_pNative == RootSystem.IntPtr.Zero)
104 + {
105 + throw new RootSystem.ObjectDisposedException("ColorFrame");
106 + }
107 +
108 + RootSystem.IntPtr objectPointer = Windows_Kinect_ColorFrame_get_FrameDescription(_pNative);
109 + Helper.ExceptionHelper.CheckLastError();
110 + if (objectPointer == RootSystem.IntPtr.Zero)
111 + {
112 + return null;
113 + }
114 +
115 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.FrameDescription>(objectPointer, n => new Windows.Kinect.FrameDescription(n));
116 + }
117 + }
118 +
119 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
120 + private static extern Windows.Kinect.ColorImageFormat Windows_Kinect_ColorFrame_get_RawColorImageFormat(RootSystem.IntPtr pNative);
121 + public Windows.Kinect.ColorImageFormat RawColorImageFormat
122 + {
123 + get
124 + {
125 + if (_pNative == RootSystem.IntPtr.Zero)
126 + {
127 + throw new RootSystem.ObjectDisposedException("ColorFrame");
128 + }
129 +
130 + return Windows_Kinect_ColorFrame_get_RawColorImageFormat(_pNative);
131 + }
132 + }
133 +
134 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
135 + private static extern long Windows_Kinect_ColorFrame_get_RelativeTime(RootSystem.IntPtr pNative);
136 + public RootSystem.TimeSpan RelativeTime
137 + {
138 + get
139 + {
140 + if (_pNative == RootSystem.IntPtr.Zero)
141 + {
142 + throw new RootSystem.ObjectDisposedException("ColorFrame");
143 + }
144 +
145 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_ColorFrame_get_RelativeTime(_pNative));
146 + }
147 + }
148 +
149 +
150 + // Public Methods
151 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
152 + private static extern void Windows_Kinect_ColorFrame_CopyRawFrameDataToArray(RootSystem.IntPtr pNative, RootSystem.IntPtr frameData, int frameDataSize);
153 + public void CopyRawFrameDataToArray(byte[] frameData)
154 + {
155 + if (_pNative == RootSystem.IntPtr.Zero)
156 + {
157 + throw new RootSystem.ObjectDisposedException("ColorFrame");
158 + }
159 +
160 + var frameDataSmartGCHandle = new Helper.SmartGCHandle(RootSystem.Runtime.InteropServices.GCHandle.Alloc(frameData, RootSystem.Runtime.InteropServices.GCHandleType.Pinned));
161 + var _frameData = frameDataSmartGCHandle.AddrOfPinnedObject();
162 + Windows_Kinect_ColorFrame_CopyRawFrameDataToArray(_pNative, _frameData, frameData.Length);
163 + Helper.ExceptionHelper.CheckLastError();
164 + }
165 +
166 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
167 + private static extern void Windows_Kinect_ColorFrame_CopyConvertedFrameDataToArray(RootSystem.IntPtr pNative, RootSystem.IntPtr frameData, int frameDataSize, Windows.Kinect.ColorImageFormat colorFormat);
168 + public void CopyConvertedFrameDataToArray(byte[] frameData, Windows.Kinect.ColorImageFormat colorFormat)
169 + {
170 + if (_pNative == RootSystem.IntPtr.Zero)
171 + {
172 + throw new RootSystem.ObjectDisposedException("ColorFrame");
173 + }
174 +
175 + var frameDataSmartGCHandle = new Helper.SmartGCHandle(RootSystem.Runtime.InteropServices.GCHandle.Alloc(frameData, RootSystem.Runtime.InteropServices.GCHandleType.Pinned));
176 + var _frameData = frameDataSmartGCHandle.AddrOfPinnedObject();
177 + Windows_Kinect_ColorFrame_CopyConvertedFrameDataToArray(_pNative, _frameData, frameData.Length, colorFormat);
178 + Helper.ExceptionHelper.CheckLastError();
179 + }
180 +
181 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
182 + private static extern RootSystem.IntPtr Windows_Kinect_ColorFrame_CreateFrameDescription(RootSystem.IntPtr pNative, Windows.Kinect.ColorImageFormat format);
183 + public Windows.Kinect.FrameDescription CreateFrameDescription(Windows.Kinect.ColorImageFormat format)
184 + {
185 + if (_pNative == RootSystem.IntPtr.Zero)
186 + {
187 + throw new RootSystem.ObjectDisposedException("ColorFrame");
188 + }
189 +
190 + RootSystem.IntPtr objectPointer = Windows_Kinect_ColorFrame_CreateFrameDescription(_pNative, format);
191 + Helper.ExceptionHelper.CheckLastError();
192 + if (objectPointer == RootSystem.IntPtr.Zero)
193 + {
194 + return null;
195 + }
196 +
197 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.FrameDescription>(objectPointer, n => new Windows.Kinect.FrameDescription(n));
198 + }
199 +
200 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
201 + private static extern void Windows_Kinect_ColorFrame_Dispose(RootSystem.IntPtr pNative);
202 + public void Dispose()
203 + {
204 + if (_pNative == RootSystem.IntPtr.Zero)
205 + {
206 + return;
207 + }
208 +
209 + Dispose(true);
210 + RootSystem.GC.SuppressFinalize(this);
211 + }
212 +
213 + private void __EventCleanup()
214 + {
215 + }
216 + }
217 +
218 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.ColorFrameArrivedEventArgs
8 + //
9 + public sealed partial class ColorFrameArrivedEventArgs : RootSystem.EventArgs, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal ColorFrameArrivedEventArgs(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_ColorFrameArrivedEventArgs_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~ColorFrameArrivedEventArgs()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_ColorFrameArrivedEventArgs_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_ColorFrameArrivedEventArgs_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<ColorFrameArrivedEventArgs>(_pNative);
41 + Windows_Kinect_ColorFrameArrivedEventArgs_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern RootSystem.IntPtr Windows_Kinect_ColorFrameArrivedEventArgs_get_FrameReference(RootSystem.IntPtr pNative);
50 + public Windows.Kinect.ColorFrameReference FrameReference
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("ColorFrameArrivedEventArgs");
57 + }
58 +
59 + RootSystem.IntPtr objectPointer = Windows_Kinect_ColorFrameArrivedEventArgs_get_FrameReference(_pNative);
60 + Helper.ExceptionHelper.CheckLastError();
61 + if (objectPointer == RootSystem.IntPtr.Zero)
62 + {
63 + return null;
64 + }
65 +
66 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.ColorFrameReference>(objectPointer, n => new Windows.Kinect.ColorFrameReference(n));
67 + }
68 + }
69 +
70 + private void __EventCleanup()
71 + {
72 + }
73 + }
74 +
75 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.ColorFrameReference
8 + //
9 + public sealed partial class ColorFrameReference : Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal ColorFrameReference(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_ColorFrameReference_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~ColorFrameReference()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_ColorFrameReference_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_ColorFrameReference_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<ColorFrameReference>(_pNative);
41 + Windows_Kinect_ColorFrameReference_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern long Windows_Kinect_ColorFrameReference_get_RelativeTime(RootSystem.IntPtr pNative);
50 + public RootSystem.TimeSpan RelativeTime
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("ColorFrameReference");
57 + }
58 +
59 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_ColorFrameReference_get_RelativeTime(_pNative));
60 + }
61 + }
62 +
63 +
64 + // Public Methods
65 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
66 + private static extern RootSystem.IntPtr Windows_Kinect_ColorFrameReference_AcquireFrame(RootSystem.IntPtr pNative);
67 + public Windows.Kinect.ColorFrame AcquireFrame()
68 + {
69 + if (_pNative == RootSystem.IntPtr.Zero)
70 + {
71 + throw new RootSystem.ObjectDisposedException("ColorFrameReference");
72 + }
73 +
74 + RootSystem.IntPtr objectPointer = Windows_Kinect_ColorFrameReference_AcquireFrame(_pNative);
75 + Helper.ExceptionHelper.CheckLastError();
76 + if (objectPointer == RootSystem.IntPtr.Zero)
77 + {
78 + return null;
79 + }
80 +
81 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.ColorFrame>(objectPointer, n => new Windows.Kinect.ColorFrame(n));
82 + }
83 +
84 + private void __EventCleanup()
85 + {
86 + }
87 + }
88 +
89 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.ColorImageFormat
8 + //
9 + public enum ColorImageFormat : int
10 + {
11 + None =0,
12 + Rgba =1,
13 + Yuv =2,
14 + Bgra =3,
15 + Bayer =4,
16 + Yuy2 =5,
17 + }
18 +
19 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.ColorSpacePoint
8 + //
9 + [RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
10 + public struct ColorSpacePoint
11 + {
12 + public float X { get; set; }
13 + public float Y { get; set; }
14 +
15 + public override int GetHashCode()
16 + {
17 + return X.GetHashCode() ^ Y.GetHashCode();
18 + }
19 +
20 + public override bool Equals(object obj)
21 + {
22 + if (!(obj is ColorSpacePoint))
23 + {
24 + return false;
25 + }
26 +
27 + return this.Equals((ColorSpacePoint)obj);
28 + }
29 +
30 + public bool Equals(ColorSpacePoint obj)
31 + {
32 + return X.Equals(obj.X) && Y.Equals(obj.Y);
33 + }
34 +
35 + public static bool operator ==(ColorSpacePoint a, ColorSpacePoint b)
36 + {
37 + return a.Equals(b);
38 + }
39 +
40 + public static bool operator !=(ColorSpacePoint a, ColorSpacePoint b)
41 + {
42 + return !(a.Equals(b));
43 + }
44 + }
45 +
46 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.CoordinateMappingChangedEventArgs
8 + //
9 + public sealed partial class CoordinateMappingChangedEventArgs : RootSystem.EventArgs, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal CoordinateMappingChangedEventArgs(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_CoordinateMappingChangedEventArgs_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~CoordinateMappingChangedEventArgs()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_CoordinateMappingChangedEventArgs_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_CoordinateMappingChangedEventArgs_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<CoordinateMappingChangedEventArgs>(_pNative);
41 + Windows_Kinect_CoordinateMappingChangedEventArgs_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 + private void __EventCleanup()
47 + {
48 + }
49 + }
50 +
51 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.DepthFrame
8 + //
9 + public sealed partial class DepthFrame : RootSystem.IDisposable, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal DepthFrame(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_DepthFrame_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~DepthFrame()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_DepthFrame_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_DepthFrame_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<DepthFrame>(_pNative);
41 +
42 + if (disposing)
43 + {
44 + Windows_Kinect_DepthFrame_Dispose(_pNative);
45 + }
46 + Windows_Kinect_DepthFrame_ReleaseObject(ref _pNative);
47 +
48 + _pNative = RootSystem.IntPtr.Zero;
49 + }
50 +
51 +
52 + // Public Properties
53 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
54 + private static extern RootSystem.IntPtr Windows_Kinect_DepthFrame_get_DepthFrameSource(RootSystem.IntPtr pNative);
55 + public Windows.Kinect.DepthFrameSource DepthFrameSource
56 + {
57 + get
58 + {
59 + if (_pNative == RootSystem.IntPtr.Zero)
60 + {
61 + throw new RootSystem.ObjectDisposedException("DepthFrame");
62 + }
63 +
64 + RootSystem.IntPtr objectPointer = Windows_Kinect_DepthFrame_get_DepthFrameSource(_pNative);
65 + Helper.ExceptionHelper.CheckLastError();
66 + if (objectPointer == RootSystem.IntPtr.Zero)
67 + {
68 + return null;
69 + }
70 +
71 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.DepthFrameSource>(objectPointer, n => new Windows.Kinect.DepthFrameSource(n));
72 + }
73 + }
74 +
75 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
76 + private static extern ushort Windows_Kinect_DepthFrame_get_DepthMaxReliableDistance(RootSystem.IntPtr pNative);
77 + public ushort DepthMaxReliableDistance
78 + {
79 + get
80 + {
81 + if (_pNative == RootSystem.IntPtr.Zero)
82 + {
83 + throw new RootSystem.ObjectDisposedException("DepthFrame");
84 + }
85 +
86 + return Windows_Kinect_DepthFrame_get_DepthMaxReliableDistance(_pNative);
87 + }
88 + }
89 +
90 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
91 + private static extern ushort Windows_Kinect_DepthFrame_get_DepthMinReliableDistance(RootSystem.IntPtr pNative);
92 + public ushort DepthMinReliableDistance
93 + {
94 + get
95 + {
96 + if (_pNative == RootSystem.IntPtr.Zero)
97 + {
98 + throw new RootSystem.ObjectDisposedException("DepthFrame");
99 + }
100 +
101 + return Windows_Kinect_DepthFrame_get_DepthMinReliableDistance(_pNative);
102 + }
103 + }
104 +
105 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
106 + private static extern RootSystem.IntPtr Windows_Kinect_DepthFrame_get_FrameDescription(RootSystem.IntPtr pNative);
107 + public Windows.Kinect.FrameDescription FrameDescription
108 + {
109 + get
110 + {
111 + if (_pNative == RootSystem.IntPtr.Zero)
112 + {
113 + throw new RootSystem.ObjectDisposedException("DepthFrame");
114 + }
115 +
116 + RootSystem.IntPtr objectPointer = Windows_Kinect_DepthFrame_get_FrameDescription(_pNative);
117 + Helper.ExceptionHelper.CheckLastError();
118 + if (objectPointer == RootSystem.IntPtr.Zero)
119 + {
120 + return null;
121 + }
122 +
123 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.FrameDescription>(objectPointer, n => new Windows.Kinect.FrameDescription(n));
124 + }
125 + }
126 +
127 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
128 + private static extern long Windows_Kinect_DepthFrame_get_RelativeTime(RootSystem.IntPtr pNative);
129 + public RootSystem.TimeSpan RelativeTime
130 + {
131 + get
132 + {
133 + if (_pNative == RootSystem.IntPtr.Zero)
134 + {
135 + throw new RootSystem.ObjectDisposedException("DepthFrame");
136 + }
137 +
138 + return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_DepthFrame_get_RelativeTime(_pNative));
139 + }
140 + }
141 +
142 +
143 + // Public Methods
144 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
145 + private static extern void Windows_Kinect_DepthFrame_CopyFrameDataToArray(RootSystem.IntPtr pNative, RootSystem.IntPtr frameData, int frameDataSize);
146 + public void CopyFrameDataToArray(ushort[] frameData)
147 + {
148 + if (_pNative == RootSystem.IntPtr.Zero)
149 + {
150 + throw new RootSystem.ObjectDisposedException("DepthFrame");
151 + }
152 +
153 + var frameDataSmartGCHandle = new Helper.SmartGCHandle(RootSystem.Runtime.InteropServices.GCHandle.Alloc(frameData, RootSystem.Runtime.InteropServices.GCHandleType.Pinned));
154 + var _frameData = frameDataSmartGCHandle.AddrOfPinnedObject();
155 + Windows_Kinect_DepthFrame_CopyFrameDataToArray(_pNative, _frameData, frameData.Length);
156 + Helper.ExceptionHelper.CheckLastError();
157 + }
158 +
159 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
160 + private static extern void Windows_Kinect_DepthFrame_Dispose(RootSystem.IntPtr pNative);
161 + public void Dispose()
162 + {
163 + if (_pNative == RootSystem.IntPtr.Zero)
164 + {
165 + return;
166 + }
167 +
168 + Dispose(true);
169 + RootSystem.GC.SuppressFinalize(this);
170 + }
171 +
172 + private void __EventCleanup()
173 + {
174 + }
175 + }
176 +
177 +}
1 +using RootSystem = System;
2 +using System.Linq;
3 +using System.Collections.Generic;
4 +namespace Windows.Kinect
5 +{
6 + //
7 + // Windows.Kinect.DepthFrameArrivedEventArgs
8 + //
9 + public sealed partial class DepthFrameArrivedEventArgs : RootSystem.EventArgs, Helper.INativeWrapper
10 +
11 + {
12 + internal RootSystem.IntPtr _pNative;
13 + RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
14 +
15 + // Constructors and Finalizers
16 + internal DepthFrameArrivedEventArgs(RootSystem.IntPtr pNative)
17 + {
18 + _pNative = pNative;
19 + Windows_Kinect_DepthFrameArrivedEventArgs_AddRefObject(ref _pNative);
20 + }
21 +
22 + ~DepthFrameArrivedEventArgs()
23 + {
24 + Dispose(false);
25 + }
26 +
27 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
28 + private static extern void Windows_Kinect_DepthFrameArrivedEventArgs_ReleaseObject(ref RootSystem.IntPtr pNative);
29 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
30 + private static extern void Windows_Kinect_DepthFrameArrivedEventArgs_AddRefObject(ref RootSystem.IntPtr pNative);
31 + private void Dispose(bool disposing)
32 + {
33 + if (_pNative == RootSystem.IntPtr.Zero)
34 + {
35 + return;
36 + }
37 +
38 + __EventCleanup();
39 +
40 + Helper.NativeObjectCache.RemoveObject<DepthFrameArrivedEventArgs>(_pNative);
41 + Windows_Kinect_DepthFrameArrivedEventArgs_ReleaseObject(ref _pNative);
42 +
43 + _pNative = RootSystem.IntPtr.Zero;
44 + }
45 +
46 +
47 + // Public Properties
48 + [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
49 + private static extern RootSystem.IntPtr Windows_Kinect_DepthFrameArrivedEventArgs_get_FrameReference(RootSystem.IntPtr pNative);
50 + public Windows.Kinect.DepthFrameReference FrameReference
51 + {
52 + get
53 + {
54 + if (_pNative == RootSystem.IntPtr.Zero)
55 + {
56 + throw new RootSystem.ObjectDisposedException("DepthFrameArrivedEventArgs");
57 + }
58 +
59 + RootSystem.IntPtr objectPointer = Windows_Kinect_DepthFrameArrivedEventArgs_get_FrameReference(_pNative);
60 + Helper.ExceptionHelper.CheckLastError();
61 + if (objectPointer == RootSystem.IntPtr.Zero)
62 + {
63 + return null;
64 + }
65 +
66 + return Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.DepthFrameReference>(objectPointer, n => new Windows.Kinect.DepthFrameReference(n));
67 + }
68 + }
69 +
70 + private void __EventCleanup()
71 + {
72 + }
73 + }
74 +
75 +}
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